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ZEINOUN's team

3

31 kills · 5 players

de_dust2 · 23 min

16 rounds · 2026-05-23

Europe 5v5 Queue

Winner · AbrcdbrA_'s team

13

70 kills · 5 players

Top fragger

AbrcdbrA_

19 kills

Top impact

AbrcdbrA_

137 ADR

Util damage

Lazabawa

104 HP

Weak spots this match

vs lifetime baseline
  • Stuchandro

    K/D 0.36 (avg 0.97)

    -63%
  • Stuchandro

    ADR 51 (avg 78)

    -34%
  • AbrcdbrA_

    HS % 32% (avg 39%)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ZEINOUN's team

3 · 0

-Alko

L5

10/14/3 · 1279 dmg

ADR

80

HS%

40

K/D

0.71

Entry 1/0Multi 1Util 12

t0nch3

L41

7/14/3 · 992 dmg

ADR

62

HS%

57

K/D

0.50

Multi 1Util 23Pistol 4

ZEINOUN

L51

6/14/2 · 981 dmg

ADR

61

HS%

50

K/D

0.43

Entry 1/0Util 62Pistol 2

Stuchandro

L51

5/14/1 · 822 dmg

ADR

51

HS%

40

K/D

0.36

Multi 1Util 56
K/D -63%ADR -34%

Newton_Isaac

3/14/0 · 404 dmg

ADR

25

HS%

0

K/D

0.21

Entry 1/0Util 17

AbrcdbrA_'s team

9 · 4

AbrcdbrA_

L65

19/8/4 · 2187 dmg

ADR

137

HS%

32

K/D

2.38

Entry 5/0Multi 2Util 4AWP 2Pistol 2
HS % -18%K/D +120%ADR +77%

Impsyhopata

L53

16/6/1 · 1562 dmg

ADR

98

HS%

38

K/D

2.67

Entry 2/0Util 26Pistol 1

Bysiuu

L53

15/5/4 · 1500 dmg

ADR

94

HS%

47

K/D

3.00

Entry 2/0Pistol 2

rucen

L51

10/7/1 · 1015 dmg

ADR

63

HS%

40

K/D

1.43

Entry 3/0AWP 3Pistol 3

Lazabawa

L41

10/5/3 · 928 dmg

ADR

58

HS%

50

K/D

2.00

Entry 1/0Util 104Pistol 2

Half-by-half

First half

3 · 9

Second half

0 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.