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YarosVoron's team

8

66 kills · 5 players

de_ancient · 31 min

21 rounds · 2026-02-03

Europe 5v5 Queue

Winner · Kilkiz1's team

13

83 kills · 5 players

Top fragger

xserxis

28 kills

Top impact

danger-pups

137 ADR

Util damage

Swordbit_IVA

175 HP

Weak spots this match

vs lifetime baseline
  • Kilkiz1

    HS % 17% (avg 37%)

    -54%
  • Velizarik

    K/D 0.62 (avg 0.94)

    -34%
  • Velizarik

    ADR 52 (avg 79)

    -34%
  • Kilkiz1

    ADR 63 (avg 79)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

YarosVoron's team

5 · 3

armpak

L42

21/16/4 · 2238 dmg

ADR

107

HS%

29

K/D

1.31

Entry 2/0Multi 1Util 68Pistol 1

Swordbit_IVA

L33

15/15/4 · 2192 dmg

ADR

104

HS%

53

K/D

1.00

Entry 4/0Multi 2Util 175

YarosVoron

L53

12/17/4 · 1404 dmg

ADR

67

HS%

50

K/D

0.71

Entry 1/0Multi 1Util 133AWP 2Pistol 1

Batyrbekk

L4

10/18/7 · 950 dmg

ADR

45

HS%

40

K/D

0.56

Entry 3/0Util 2AWP 1Pistol 2

Cheburek322

L3

8/18/6 · 1196 dmg

ADR

57

HS%

62

K/D

0.44

Util 20

Kilkiz1's team

7 · 6

xserxis

L48

28/10/3 · 2848 dmg

ADR

136

HS%

46

K/D

2.80

Entry 1/0Multi 1Util 125Pistol 3

danger-pups

L55

25/18/6 · 2878 dmg

ADR

137

HS%

72

K/D

1.39

Entry 8/0Multi 3Pistol 5

Kilkiz1

L5

12/12/6 · 1321 dmg

ADR

63

HS%

17

K/D

1.00

Util 118
HS % -54%ADR -20%

Velizarik

L3

10/16/3 · 1100 dmg

ADR

52

HS%

60

K/D

0.62

Entry 2/0Pistol 1
K/D -34%ADR -34%HS % +25%

jasoq

L3

8/11/1 · 996 dmg

ADR

47

HS%

50

K/D

0.73

Util 172Pistol 2

Half-by-half

First half

5 · 7

Second half

3 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.