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Winner · Haron3l's team

1

95 kills · 5 players

de_ancient · 38 min

1 rounds · 2024-06-12

COMPETITIVE 5v5

schneysen's team

0

79 kills · 5 players

Top fragger

chosenel

27 kills

Top impact

chosenel

0 ADR

Util damage

chosenel

0 HP

Weak spots this match

vs lifetime baseline
  • chosenel

    ADR 0 (avg 99)

    -100%
  • Haron3l

    ADR 0 (avg 77)

    -100%
  • Akirus

    ADR 0 (avg 77)

    -100%
  • Hayukoo

    ADR 0 (avg 39)

    -100%
  • Ysername

    ADR 0 (avg 76)

    -100%
  • bozzii_i

    ADR 0 (avg 80)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Haron3l's team

8 · 5

chosenel

L75

27/13/10 · 0 dmg

ADR

0

HS%

48

K/D

2.08

Multi 4
ADR -100%K/D +86%

withoutdream

L64

23/15/8 · 0 dmg

ADR

0

HS%

43

K/D

1.53

Haron3l

L42

19/17/11 · 0 dmg

ADR

0

HS%

68

K/D

1.12

Multi 2
ADR -100%HS % +51%K/D +37%

Akirus

L42

19/17/2 · 0 dmg

ADR

0

HS%

37

K/D

1.12

Multi 1
ADR -100%K/D +17%HS % +12%

Hayukoo

L3

7/17/7 · 0 dmg

ADR

0

HS%

71

K/D

0.41

ADR -100%HS % +78%

schneysen's team

4 · 7

Ysername

L53

18/21/7 · 0 dmg

ADR

0

HS%

28

K/D

0.86

Multi 1
ADR -100%HS % -40%

bozzii_i

L71

17/18/5 · 0 dmg

ADR

0

HS%

35

K/D

0.94

Multi 1
ADR -100%HS % -17%

Kosmo_-

L45

16/18/8 · 0 dmg

ADR

0

HS%

25

K/D

0.89

Multi 3

schneysen

L5

15/19/7 · 0 dmg

ADR

0

HS%

20

K/D

0.79

julezkopf

L32

13/19/7 · 0 dmg

ADR

0

HS%

38

K/D

0.68

Multi 2

Half-by-half

First half

8 · 4

Second half

5 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.