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Winner · gEnding's team

13

89 kills · 5 players

de_mirage · 42 min

22 rounds · 2026-05-16

Oceania 5v5 Queue

Pupp1y's team

9

72 kills · 5 players

Top fragger

zack_guan

23 kills

Top impact

4MATSUKA

119 ADR

Util damage

keen-xx

190 HP

Weak spots this match

vs lifetime baseline
  • KangDae

    HS % 23% (avg 41%)

    -44%
  • KangDae

    K/D 0.93 (avg 1.15)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

gEnding's team

5 · 8

zack_guan

L105

23/13/3 · 1939 dmg

ADR

88

HS%

57

K/D

1.77

Entry 3/0Multi 2Util 12Pistol 1
K/D +51%HS % +16%

4MATSUKA

L104

22/14/8 · 2614 dmg

ADR

119

HS%

45

K/D

1.57

Entry 3/0Multi 1Util 47Pistol 5

gEnding

L102

21/14/3 · 2177 dmg

ADR

99

HS%

48

K/D

1.50

Entry 3/0Multi 2Util 156Pistol 3
K/D +43%ADR +28%

fkurdad

L101

13/14/7 · 1432 dmg

ADR

65

HS%

77

K/D

0.93

Entry 1/0Util 38AWP 3Pistol 3

keen-xx

L101

10/18/5 · 1293 dmg

ADR

59

HS%

50

K/D

0.56

Entry 3/0Util 190AWP 1Pistol 1

Pupp1y's team

7 · 2

Pupp1y

L106

23/17/4 · 2165 dmg

ADR

98

HS%

52

K/D

1.35

Entry 1/0Multi 3Pistol 5

Eason

1

18/18/4 · 1715 dmg

ADR

78

HS%

72

K/D

1.00

Entry 2/0Multi 1Util 56AWP 2Pistol 5

kasze-

L101

14/19/6 · 1735 dmg

ADR

79

HS%

50

K/D

0.74

Entry 2/0Multi 2Util 58Pistol 1

KangDae

L91

13/14/4 · 1550 dmg

ADR

71

HS%

23

K/D

0.93

Entry 3/0Util 177Pistol 1
HS % -44%K/D -19%

Jellyfxxk

4/22/7 · 1045 dmg

ADR

48

HS%

50

K/D

0.18

Entry 1/0Util 16AWP 2Pistol 1

Half-by-half

First half

5 · 7

Second half

8 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.