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Winner · 1auzkk's team

1

83 kills · 5 players

de_mirage · 31 min

1 rounds · 2025-07-14

South America 5V5 Queue

edenssj_-'s team

0

77 kills · 5 players

Top fragger

1auzkk

23 kills

Top impact

edenssj_-

113 ADR

Util damage

nacho0743

247 HP

Weak spots this match

vs lifetime baseline
  • tintachina

    K/D 0.81 (avg 0.98)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

1auzkk's team

6 · 7

1auzkk

L73

23/18/4 · 2385 dmg

ADR

108

HS%

48

K/D

1.28

Entry 1/0Multi 2Util 74AWP 4Pistol 3

SergioSandov

L65

19/15/6 · 1883 dmg

ADR

86

HS%

42

K/D

1.27

Entry 5/0Multi 1Util 17AWP 10Pistol 3

maEsficxd

L72

14/16/7 · 1600 dmg

ADR

73

HS%

57

K/D

0.88

Entry 3/0Multi 2Util 88Pistol 2

emigraziano2

L61

14/12/4 · 1435 dmg

ADR

65

HS%

64

K/D

1.17

Util 148AWP 3Pistol 7

nacho0743

L52

13/16/7 · 1549 dmg

ADR

70

HS%

54

K/D

0.81

Entry 1/0Multi 1Util 247Pistol 4

edenssj_-'s team

6 · 3

edenssj_-

L83

21/18/8 · 2483 dmg

ADR

113

HS%

43

K/D

1.17

Entry 5/0Multi 1Util 101Pistol 3

pipi_crafter

L82

20/16/5 · 1688 dmg

ADR

77

HS%

50

K/D

1.25

Entry 3/0Multi 1Util 76AWP 2Pistol 4

MAMBOKIN

L42

15/16/4 · 1553 dmg

ADR

71

HS%

60

K/D

0.94

Multi 2Pistol 6

tintachina

L62

13/16/7 · 1887 dmg

ADR

86

HS%

62

K/D

0.81

Entry 4/0Util 180AWP 5Pistol 5
K/D -17%HS % +38%ADR +14%

yk-_

L4

8/17/4 · 956 dmg

ADR

44

HS%

75

K/D

0.47

Util 56Pistol 2

Half-by-half

First half

6 · 6

Second half

7 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.