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Andrew_Chen's team

0

81 kills · 5 players

de_mirage · 35 min

1 rounds · 2025-09-19

North America 5V5 Queue

Winner · BotChad's team

1

87 kills · 5 players

Top fragger

Andrew_Chen

24 kills

Top impact

j7_gg

116 ADR

Util damage

Andrew_Chen

188 HP

Weak spots this match

vs lifetime baseline
  • hhhzm

    K/D 0.25 (avg 0.64)

    -61%
  • hhhzm

    ADR 24 (avg 53)

    -55%
  • BotChad

    ADR 56 (avg 82)

    -32%
  • BotChad

    K/D 0.87 (avg 1.15)

    -24%
  • Aasccc

    ADR 70 (avg 89)

    -22%
  • BotChad

    HS % 31% (avg 39%)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Andrew_Chen's team

8 · 3

Andrew_Chen

L84

24/17/6 · 2464 dmg

ADR

103

HS%

67

K/D

1.41

Entry 3/0Multi 3Util 188Pistol 5

j7_gg

L61

22/17/4 · 2776 dmg

ADR

116

HS%

64

K/D

1.29

Multi 2Util 93Pistol 5

Aasccc

L63

16/15/2 · 1668 dmg

ADR

70

HS%

62

K/D

1.07

Entry 1/0Multi 1Util 15Pistol 2
ADR -22%K/D -18%

ciraric

L63

14/18/3 · 1509 dmg

ADR

63

HS%

50

K/D

0.78

Entry 3/0Multi 1AWP 6Pistol 2

hhhzm

L4

5/20/2 · 576 dmg

ADR

24

HS%

40

K/D

0.25

Entry 1/0Pistol 1
K/D -61%ADR -55%

BotChad's team

4 · 9

7Xing

L63

22/16/8 · 2372 dmg

ADR

99

HS%

23

K/D

1.38

Entry 8/0Multi 1Util 17AWP 11Pistol 2

x_uan

L74

21/16/2 · 1919 dmg

ADR

80

HS%

62

K/D

1.31

Entry 5/0Multi 1Util 35Pistol 4

jdeof6

L63

16/17/7 · 1941 dmg

ADR

81

HS%

56

K/D

0.94

Multi 1Util 44

SW33NDAWG

L61

15/17/8 · 1683 dmg

ADR

70

HS%

67

K/D

0.88

Multi 1Util 158Pistol 2

BotChad

L52

13/15/4 · 1338 dmg

ADR

56

HS%

31

K/D

0.87

Entry 3/0Multi 2Util 164
ADR -32%K/D -24%

Half-by-half

First half

8 · 4

Second half

3 · 9

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.