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DonyM-'s team

5

40 kills · 5 players

de_inferno · 30 min

18 rounds · 2026-06-04

Europe 5v5 Queue

Winner · muzle_'s team

13

78 kills · 5 players

Top fragger

Mir0nchik

21 kills

Top impact

Mir0nchik

110 ADR

Util damage

BaIboa

205 HP

Weak spots this match

vs lifetime baseline
  • EZZU

    K/D 0.35 (avg 1.15)

    -70%
  • EZZU

    ADR 47 (avg 81)

    -42%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

DonyM-'s team

4 · 1

Esprinter

L104

13/13/2 · 1291 dmg

ADR

72

HS%

69

K/D

1.00

Entry 1/0Multi 1Util 31Pistol 2

--STR1K3

L10

9/16/3 · 1250 dmg

ADR

69

HS%

89

K/D

0.56

Entry 2/0Util 137Pistol 2

DonyM-

L10

8/17/4 · 1098 dmg

ADR

61

HS%

38

K/D

0.47

Entry 3/0Pistol 1

EZZU

L101

6/17/0 · 842 dmg

ADR

47

HS%

83

K/D

0.35

Util 101Pistol 3
K/D -70%ADR -42%HS % +60%

ZRETTAWTOH

L10

4/12/1 · 455 dmg

ADR

25

HS%

75

K/D

0.33

Pistol 1

muzle_'s team

8 · 5

Mir0nchik

L105

21/8/2 · 1986 dmg

ADR

110

HS%

52

K/D

2.62

Entry 3/0Multi 3Util 79AWP 1Pistol 2

muzle_

L105

19/9/3 · 1873 dmg

ADR

104

HS%

47

K/D

2.11

Entry 5/0Util 20AWP 7Pistol 5
K/D +95%ADR +22%

Nmokas

L101

15/7/4 · 1624 dmg

ADR

90

HS%

13

K/D

2.14

Entry 2/0Util 162AWP 8Pistol 4

amky

L10

13/10/2 · 1238 dmg

ADR

69

HS%

38

K/D

1.30

Entry 1/0Util 102AWP 1Pistol 2

BaIboa

L102

10/9/4 · 1324 dmg

ADR

74

HS%

80

K/D

1.11

Entry 1/0Multi 1Util 205Pistol 1

Half-by-half

First half

4 · 8

Second half

1 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.