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Winner · Opel_Kapitan's team

13

72 kills · 5 players

de_mirage · 29 min

18 rounds · 2026-06-06

Europe 5v5 Queue

TripleXv2's team

5

53 kills · 5 players

Top fragger

Opel_Kapitan

21 kills

Top impact

Opel_Kapitan

114 ADR

Util damage

Wejss

363 HP

Weak spots this match

vs lifetime baseline
  • seksazoid

    K/D 0.75 (avg 1.09)

    -31%
  • seksazoid

    ADR 59 (avg 76)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Opel_Kapitan's team

11 · 2

Opel_Kapitan

L105

21/11/3 · 2051 dmg

ADR

114

HS%

67

K/D

1.91

Entry 3/0Multi 5Util 72Pistol 6
K/D +59%ADR +31%

Arbusaz

L93

17/13/3 · 1779 dmg

ADR

99

HS%

41

K/D

1.31

Entry 4/0Multi 1Util 56AWP 4Pistol 4

Wejss

L93

14/8/5 · 1559 dmg

ADR

87

HS%

36

K/D

1.75

Entry 1/0Multi 2Util 363Pistol 1

OneManArmy69

L92

11/9/3 · 1197 dmg

ADR

67

HS%

45

K/D

1.22

Entry 5/0Util 179
ADR -9%HS % +36%K/D +12%

seksazoid

L10

9/12/4 · 1055 dmg

ADR

59

HS%

56

K/D

0.75

Entry 2/0Util 32Pistol 1
K/D -31%ADR -23%HS % +19%

TripleXv2's team

1 · 4

j3psm

L102

15/14/2 · 1365 dmg

ADR

76

HS%

53

K/D

1.07

Entry 2/0Multi 2Util 72Pistol 4

TripleXv2

L101

14/13/2 · 1357 dmg

ADR

75

HS%

79

K/D

1.08

Multi 2Util 2Pistol 2
HS % +58%

Musen-

L92

12/14/4 · 1291 dmg

ADR

72

HS%

42

K/D

0.86

Entry 1/0Multi 1Util 22Pistol 2

TechnoNinja

L9

7/15/6 · 1266 dmg

ADR

70

HS%

57

K/D

0.47

Util 290Pistol 1

COLONEL111

L10

5/16/2 · 653 dmg

ADR

36

HS%

20

K/D

0.31

Util 39AWP 2Pistol 2

Half-by-half

First half

11 · 1

Second half

2 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.