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p-1p-1's team

5

53 kills · 5 players

de_overpass · 28 min

18 rounds · 2026-05-12

Europe 5v5 Queue

Winner · NasR86's team

13

78 kills · 5 players

Top fragger

calcu

28 kills

Top impact

calcu

151 ADR

Util damage

NasR86

177 HP

Weak spots this match

vs lifetime baseline
  • NasR86

    HS % 9% (avg 39%)

    -77%
  • Alchoali

    K/D 0.33 (avg 0.99)

    -67%
  • Alchoali

    ADR 58 (avg 85)

    -31%
  • NasR86

    K/D 0.79 (avg 0.98)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

p-1p-1's team

4 · 1

p-1p-1

L63

19/16/3 · 2035 dmg

ADR

113

HS%

53

K/D

1.19

Entry 5/0Util 72AWP 1Pistol 5

sAmilnk

L51

13/15/1 · 1447 dmg

ADR

80

HS%

23

K/D

0.87

Entry 2/0Multi 1AWP 4Pistol 3

BATICA0

L61

9/15/4 · 994 dmg

ADR

55

HS%

11

K/D

0.60

Multi 1Util 4Pistol 1

Atyk0

L4

6/14/2 · 746 dmg

ADR

41

HS%

0

K/D

0.43

Util 14AWP 3

Alchoali

L5

6/18/6 · 1046 dmg

ADR

58

HS%

67

K/D

0.33

Entry 1/0Util 57AWP 1Pistol 3
K/D -67%ADR -31%HS % +56%

NasR86's team

8 · 5

calcu

5

28/10/7 · 2709 dmg

ADR

151

HS%

79

K/D

2.80

Entry 6/0Multi 5Util 46AWP 1Pistol 8
K/D +111%ADR +65%

lion09

5

21/8/4 · 2136 dmg

ADR

119

HS%

38

K/D

2.62

Entry 1/0Multi 3Util 130Pistol 1

NasR86

2

11/14/7 · 1420 dmg

ADR

79

HS%

9

K/D

0.79

Entry 3/0Multi 1Util 177AWP 5Pistol 1
HS % -77%K/D -19%

Bullcap

1

10/10/2 · 826 dmg

ADR

46

HS%

40

K/D

1.00

Multi 1Util 41Pistol 4

Ernst_Liros

8/11/6 · 915 dmg

ADR

51

HS%

25

K/D

0.73

Util 13Pistol 1

Half-by-half

First half

4 · 8

Second half

1 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.