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YouTubik's team

11

83 kills · 5 players

de_dust2 · 41 min

24 rounds · 2026-05-27

Europe 5v5 Queue

Winner · KoJaN's team

13

85 kills · 5 players

Top fragger

ARlZONATEARS

22 kills

Top impact

jresy

110 ADR

Util damage

_Mitsuya

189 HP

Weak spots this match

vs lifetime baseline
  • KoJaN

    K/D 0.81 (avg 1.25)

    -35%
  • KoJaN

    ADR 62 (avg 90)

    -32%
  • GFN1

    K/D 0.95 (avg 1.23)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

YouTubik's team

5 · 6

ARlZONATEARS

L103

22/17/3 · 2282 dmg

ADR

95

HS%

50

K/D

1.29

Entry 6/0Multi 2Util 24AWP 5Pistol 2

belali----

L108

20/17/5 · 2359 dmg

ADR

98

HS%

55

K/D

1.18

Entry 2/0Multi 4Util 43AWP 3Pistol 6

YouTubik

L10

16/15/2 · 1919 dmg

ADR

80

HS%

62

K/D

1.07

Util 11AWP 1Pistol 2

MistFire--

L10

14/17/4 · 1498 dmg

ADR

62

HS%

71

K/D

0.82

Entry 1/0Util 31Pistol 6

_Mitsuya

L10

11/19/6 · 1494 dmg

ADR

62

HS%

36

K/D

0.58

Entry 1/0Util 189AWP 2Pistol 3

KoJaN's team

7 · 6

PAiN-M-

L105

22/14/2 · 1913 dmg

ADR

80

HS%

27

K/D

1.57

Entry 2/0Multi 4Util 61AWP 12

jresy

L105

21/17/10 · 2640 dmg

ADR

110

HS%

52

K/D

1.24

Entry 8/0Multi 2Util 158Pistol 2

GFN1

L101

18/19/3 · 1777 dmg

ADR

74

HS%

56

K/D

0.95

Entry 1/0Util 96Pistol 3
K/D -23%ADR -14%

KoJaN

L101

13/16/3 · 1475 dmg

ADR

62

HS%

62

K/D

0.81

Entry 1/0Util 72Pistol 3
K/D -35%ADR -32%

qbiii666

L101

11/17/8 · 1469 dmg

ADR

61

HS%

45

K/D

0.65

Entry 2/0AWP 3Pistol 1

Half-by-half

First half

5 · 7

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.