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Winner · PlayitCooL's team

13

76 kills · 5 players

de_mirage · 28 min

17 rounds · 2026-05-31

SEA 5V5 Queue

locs-'s team

4

43 kills · 5 players

Top fragger

JieE_

22 kills

Top impact

JieE_

123 ADR

Util damage

Teaborsho

136 HP

Weak spots this match

vs lifetime baseline
  • PlayitCooL

    ADR 58 (avg 81)

    -29%
  • PlayitCooL

    K/D 0.88 (avg 1.05)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

PlayitCooL's team

8 · 5

JieE_

L105

22/10/4 · 2082 dmg

ADR

123

HS%

59

K/D

2.20

Entry 2/0Multi 4Util 56Pistol 2

RIDDLESDICE

L93

18/9/3 · 1811 dmg

ADR

107

HS%

83

K/D

2.00

Entry 3/0Multi 2Util 98Pistol 8

Desm0

L102

15/7/5 · 1514 dmg

ADR

89

HS%

53

K/D

2.14

Entry 5/0Multi 2Util 123AWP 4Pistol 3

Gravity-_-

L102

14/9/3 · 1338 dmg

ADR

79

HS%

57

K/D

1.56

Entry 2/0Multi 1Pistol 2
HS % +36%K/D +29%

PlayitCooL

L101

7/8/4 · 977 dmg

ADR

58

HS%

71

K/D

0.88

Entry 1/0Pistol 1
ADR -29%K/D -16%HS % +51%

locs-'s team

4 · 0

Julius666

L101

10/15/3 · 1190 dmg

ADR

70

HS%

70

K/D

0.67

Entry 1/0Multi 1Util 36Pistol 6

molodonkz-

L91

10/16/1 · 987 dmg

ADR

58

HS%

30

K/D

0.62

Entry 2/0AWP 1Pistol 3

locs-

L9

9/16/2 · 1357 dmg

ADR

80

HS%

44

K/D

0.56

Entry 1/0Util 24Pistol 3

ShaaXzzz

L101

7/15/3 · 917 dmg

ADR

54

HS%

43

K/D

0.47

Multi 1Util 29AWP 1

Teaborsho

L91

7/16/4 · 939 dmg

ADR

55

HS%

71

K/D

0.44

Multi 1Util 136Pistol 6

Half-by-half

First half

8 · 4

Second half

5 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.