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Winner · SHAADOW--'s team

16

107 kills · 5 players

de_anubis · 51 min

29 rounds · 2026-05-15

Europe 5v5 Queue

v1lorkqq's team

13

103 kills · 5 players

Top fragger

etoeasy

31 kills

Top impact

SynPrzeChuja

105 ADR

Util damage

v1lorkqq

262 HP

Weak spots this match

vs lifetime baseline
  • MMMZ

    K/D 0.64 (avg 1.04)

    -38%
  • MMMZ

    ADR 64 (avg 77)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

SHAADOW--'s team

7 · 5 · OT 4

SynPrzeChuja

L105

29/22/3 · 3036 dmg

ADR

105

HS%

62

K/D

1.32

Entry 4/0Multi 1Util 70AWP 4Pistol 2

_JukeS

L104

27/17/7 · 2768 dmg

ADR

95

HS%

67

K/D

1.59

Entry 2/0Multi 2Util 103Pistol 7

stuzy

L103

22/19/7 · 2552 dmg

ADR

88

HS%

68

K/D

1.16

Entry 2/0Util 134AWP 4Pistol 5

SHAADOW--

L103

15/26/10 · 1742 dmg

ADR

60

HS%

73

K/D

0.58

Entry 5/0Util 6AWP 3Pistol 5

Variall

L101

14/19/4 · 1684 dmg

ADR

58

HS%

36

K/D

0.74

Entry 1/0Util 111AWP 2

v1lorkqq's team

5 · 7 · OT 1

etoeasy

L102

31/17/3 · 2707 dmg

ADR

93

HS%

65

K/D

1.82

Multi 4Util 91Pistol 6
K/D +69%HS % +25%

v1lorkqq

L105

23/23/6 · 2389 dmg

ADR

82

HS%

61

K/D

1.00

Entry 3/0Multi 1Util 262Pistol 5

kikQQ

3

19/22/4 · 2386 dmg

ADR

82

HS%

79

K/D

0.86

Entry 3/0Util 212Pistol 5

xaide666

L103

16/23/6 · 1912 dmg

ADR

66

HS%

38

K/D

0.70

Entry 3/0Util 133AWP 6Pistol 3

MMMZ

L10

14/22/7 · 1855 dmg

ADR

64

HS%

50

K/D

0.64

Entry 6/0Util 201AWP 1Pistol 2
K/D -38%ADR -17%

Half-by-half

First half

7 · 5

Second half

5 · 7

Overtime

4 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.