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heavy__ra1n's team

14

106 kills · 5 players

de_train · 52 min

30 rounds · 2025-12-29

Europe 5v5 Queue

Winner · SLURPP's team

16

115 kills · 5 players

Top fragger

NikitJaaa

33 kills

Top impact

NikitJaaa

126 ADR

Util damage

NikitJaaa

266 HP

Weak spots this match

vs lifetime baseline
  • SLURPP

    HS % 23% (avg 42%)

    -45%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

heavy__ra1n's team

4 · 8 · OT 2

NikitJaaa

L104

33/21/9 · 3766 dmg

ADR

126

HS%

30

K/D

1.57

Entry 4/0Multi 4Util 266AWP 14Pistol 3

matanz

L102

22/23/5 · 2070 dmg

ADR

69

HS%

50

K/D

0.96

Entry 3/0Multi 2Util 140AWP 4Pistol 4
ADR -14%HS % +22%

-Mojrem

L73

18/25/8 · 2289 dmg

ADR

76

HS%

56

K/D

0.72

Entry 3/0Multi 2Util 125Pistol 6

heavy__ra1n

L94

17/24/10 · 2177 dmg

ADR

73

HS%

47

K/D

0.71

Entry 2/0Multi 1Util 139

Kyoshma

L81

16/23/2 · 1578 dmg

ADR

53

HS%

38

K/D

0.70

Entry 3/0Multi 1Util 43AWP 6Pistol 4

SLURPP's team

8 · 4 · OT 4

-M1tiK-

L94

28/23/6 · 3263 dmg

ADR

109

HS%

61

K/D

1.22

Entry 8/0Multi 3Util 89Pistol 4

SLURPP

L96

26/23/4 · 2524 dmg

ADR

84

HS%

23

K/D

1.13

Entry 3/0Multi 4Util 157AWP 16Pistol 2
HS % -45%

D1RTY_

L103

24/16/6 · 2368 dmg

ADR

79

HS%

38

K/D

1.50

Entry 1/0Multi 1Util 219AWP 9Pistol 2
HS % -14%K/D +39%

-CR7MINDSET

L82

21/22/5 · 2222 dmg

ADR

74

HS%

57

K/D

0.95

Entry 1/0Multi 1Util 85Pistol 4

_RZZ_

L91

16/22/8 · 1853 dmg

ADR

62

HS%

62

K/D

0.73

Entry 2/0Multi 1Util 186

Half-by-half

First half

4 · 8

Second half

8 · 4

Overtime

2 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.