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Winner · _Sn4pS's team

13

69 kills · 5 players

de_ancient · 25 min

17 rounds · 2026-05-03

Europe 5v5 Queue

inthense's team

4

50 kills · 5 players

Top fragger

fall1e-

20 kills

Top impact

AGRY37

108 ADR

Util damage

Z6ndig9

287 HP

Weak spots this match

vs lifetime baseline
  • inthense

    K/D 0.67 (avg 1.12)

    -40%
  • inthense

    ADR 47 (avg 75)

    -38%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

_Sn4pS's team

10 · 3

fall1e-

L105

20/7/2 · 1731 dmg

ADR

102

HS%

50

K/D

2.86

Multi 2Util 48AWP 3Pistol 1

AGRY37

L102

15/14/6 · 1843 dmg

ADR

108

HS%

80

K/D

1.07

Entry 3/0Multi 1Util 121Pistol 5
HS % +54%ADR +36%

Z6ndig9

L102

13/10/2 · 992 dmg

ADR

58

HS%

69

K/D

1.30

Entry 2/0Multi 1Util 287Pistol 2

sAGITTA_wOw

L102

12/9/5 · 1284 dmg

ADR

76

HS%

42

K/D

1.33

Entry 2/0Multi 1Util 129AWP 2

_Sn4pS

L102

9/10/10 · 1378 dmg

ADR

81

HS%

56

K/D

0.90

Entry 1/0Util 183Pistol 1
K/D -12%HS % +24%

inthense's team

2 · 2

wsad-

L101

14/12/2 · 1347 dmg

ADR

79

HS%

71

K/D

1.17

Entry 2/0Util 39

fastR

L10

10/15/4 · 1246 dmg

ADR

73

HS%

70

K/D

0.67

Entry 1/0Util 73Pistol 2

sN1pyh

L101

10/15/3 · 1230 dmg

ADR

72

HS%

80

K/D

0.67

Entry 3/0Util 49Pistol 2

inthense

L102

8/12/2 · 796 dmg

ADR

47

HS%

50

K/D

0.67

Util 28Pistol 2
K/D -40%ADR -38%

Remmer

L10

8/15/4 · 1280 dmg

ADR

75

HS%

62

K/D

0.53

Entry 3/0Util 47Pistol 4

Half-by-half

First half

10 · 2

Second half

3 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.