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ToxicPlayerq's team

1

31 kills · 5 players

de_ancient · 23 min

14 rounds · 2026-06-03

Europe 5v5 Queue

Winner · -RaMlow's team

13

68 kills · 5 players

Top fragger

WWEASED

17 kills

Top impact

WWEASED

121 ADR

Util damage

lokeji1

81 HP

Weak spots this match

vs lifetime baseline
  • -tserridnich

    HS % 12% (avg 56%)

    -79%
  • -tserridnich

    K/D 0.62 (avg 0.91)

    -32%
  • -tserridnich

    ADR 62 (avg 76)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ToxicPlayerq's team

1 · 0

quickd3ath

L8

8/14/2 · 967 dmg

ADR

69

HS%

88

K/D

0.57

Pistol 3

-tserridnich

L5

8/13/1 · 862 dmg

ADR

62

HS%

12

K/D

0.62

Entry 1/0Multi 1Pistol 1
HS % -79%K/D -32%

MaNGa_TaNGa

L61

7/13/1 · 837 dmg

ADR

60

HS%

29

K/D

0.54

Multi 1AWP 4

ToxicPlayerq

L7

5/14/2 · 649 dmg

ADR

46

HS%

80

K/D

0.36

Entry 1/0Util 3Pistol 1

1Undertaker3

L5

3/14/2 · 670 dmg

ADR

48

HS%

33

K/D

0.21

Util 8AWP 2

-RaMlow's team

11 · 2

WWEASED

L74

17/7/7 · 1694 dmg

ADR

121

HS%

24

K/D

2.43

Entry 6/0Multi 2Util 9

-RaMlow

L72

16/7/2 · 1559 dmg

ADR

111

HS%

38

K/D

2.29

Entry 3/0Multi 1Util 21Pistol 3

Nice_skiLL14

L82

14/4/5 · 1555 dmg

ADR

111

HS%

57

K/D

3.50

Entry 1/0Multi 1Util 46Pistol 2

lokeji1

L65

14/5/1 · 1328 dmg

ADR

95

HS%

64

K/D

2.80

Entry 1/0Multi 2Util 81Pistol 5

SEQUOLAH

L6

7/8/5 · 807 dmg

ADR

58

HS%

43

K/D

0.88

Entry 1/0

Half-by-half

First half

1 · 11

Second half

0 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.