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Winner · eFuzNNNN's team

13

93 kills · 5 players

de_anubis · 43 min

24 rounds · 2026-02-20

Europe 5v5 Queue

T3ADOG's team

11

83 kills · 5 players

Top fragger

KiDz3j

23 kills

Top impact

Xeloyas

106 ADR

Util damage

-_L1me

221 HP

Weak spots this match

vs lifetime baseline
  • -_L1me

    HS % 37% (avg 44%)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

eFuzNNNN's team

7 · 6

KiDz3j

L91

23/17/6 · 2393 dmg

ADR

100

HS%

43

K/D

1.35

Entry 3/0Multi 1Util 109AWP 5Pistol 6

Zeroh

L91

19/17/3 · 2128 dmg

ADR

89

HS%

53

K/D

1.12

Entry 3/0Multi 1Util 78AWP 1Pistol 5

-_L1me

L82

19/13/6 · 1983 dmg

ADR

83

HS%

37

K/D

1.46

Entry 2/0Util 221AWP 8Pistol 6
HS % -16%K/D +21%

valentinotes

L96

17/18/5 · 2030 dmg

ADR

85

HS%

47

K/D

0.94

Multi 1Util 18AWP 1Pistol 1

eFuzNNNN

L93

15/18/5 · 1617 dmg

ADR

67

HS%

53

K/D

0.83

Entry 3/0Multi 2Util 78Pistol 4

T3ADOG's team

5 · 6

Xeloyas

L93

22/18/7 · 2545 dmg

ADR

106

HS%

45

K/D

1.22

Entry 4/0Multi 2Util 57AWP 1Pistol 4

LennartoDCap

L92

17/19/2 · 1601 dmg

ADR

67

HS%

41

K/D

0.89

Entry 1/0Multi 2AWP 5Pistol 2

silver0wn

L81

17/21/4 · 1804 dmg

ADR

75

HS%

65

K/D

0.81

Entry 5/0Multi 1Util 22Pistol 5

ivarklickar

L83

15/17/4 · 1433 dmg

ADR

60

HS%

47

K/D

0.88

Util 27AWP 1Pistol 4

T3ADOG

L92

12/18/11 · 1789 dmg

ADR

75

HS%

83

K/D

0.67

Entry 3/0Multi 1Util 86AWP 1Pistol 3

Half-by-half

First half

7 · 5

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.