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vis's team

11

78 kills · 5 players

de_cache · 44 min

24 rounds · 2026-05-27

Oceania 5v5 Queue

Winner · viridiancity's team

13

83 kills · 5 players

Top fragger

asap--

24 kills

Top impact

asap--

106 ADR

Util damage

viridiancity

181 HP

Weak spots this match

vs lifetime baseline
  • LEBO

    HS % 35% (avg 49%)

    -29%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

vis's team

6 · 5

omichellla

4

21/18/6 · 2408 dmg

ADR

100

HS%

62

K/D

1.17

Entry 8/0Multi 3Util 86AWP 3Pistol 5
HS % +17%ADR +10%

AmalikYoaz69

L101

17/18/5 · 1735 dmg

ADR

72

HS%

47

K/D

0.94

Entry 2/0Multi 1Util 108

Gwendolynn

L103

14/17/9 · 1768 dmg

ADR

74

HS%

57

K/D

0.82

Util 126Pistol 2

vis

2

13/16/4 · 1793 dmg

ADR

75

HS%

69

K/D

0.81

Entry 1/0Multi 1Util 75Pistol 5

pz__

L101

13/15/1 · 1339 dmg

ADR

56

HS%

15

K/D

0.87

Entry 2/0Multi 1Util 67AWP 11Pistol 2

viridiancity's team

6 · 7

asap--

L105

24/14/3 · 2537 dmg

ADR

106

HS%

62

K/D

1.71

Entry 4/0Multi 3Util 61Pistol 5

LEBO

L103

20/14/7 · 2198 dmg

ADR

92

HS%

35

K/D

1.43

Entry 1/0Multi 2Util 28AWP 4Pistol 4
HS % -29%K/D +43%ADR +15%

YoNdO-

L103

15/17/4 · 1465 dmg

ADR

61

HS%

80

K/D

0.88

Entry 3/0Multi 2Util 161Pistol 5

tajne

L101

12/16/3 · 1390 dmg

ADR

58

HS%

33

K/D

0.75

Util 72Pistol 1

viridiancity

L101

12/18/13 · 1488 dmg

ADR

62

HS%

50

K/D

0.67

Entry 3/0Util 181AWP 1Pistol 1

Half-by-half

First half

6 · 6

Second half

5 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.