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Winner · -_-Sma1L_'s team

13

83 kills · 5 players

de_anubis · 36 min

20 rounds · 2026-05-09

Europe 5v5 Queue

Sharker123's team

7

60 kills · 5 players

Top fragger

-_-Sma1L_

26 kills

Top impact

-_-Sma1L_

125 ADR

Util damage

kermitftp

165 HP

Weak spots this match

vs lifetime baseline
  • Sharker123

    K/D 0.76 (avg 0.92)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

-_-Sma1L_'s team

8 · 5

-_-Sma1L_

L67

26/10/5 · 2501 dmg

ADR

125

HS%

54

K/D

2.60

Entry 4/0Multi 4Util 110AWP 3Pistol 2

kermitftp

L44

23/9/4 · 2080 dmg

ADR

104

HS%

43

K/D

2.56

Multi 4Util 165Pistol 2

ScrogeMcDuck

L4

12/14/6 · 1508 dmg

ADR

75

HS%

25

K/D

0.86

Entry 2/0Util 149AWP 3Pistol 2

ANGRY_VEGANO

L51

11/13/8 · 1615 dmg

ADR

81

HS%

64

K/D

0.85

Entry 3/0Util 156Pistol 1

6e6e6

L51

11/14/2 · 871 dmg

ADR

44

HS%

45

K/D

0.79

Entry 1/0Multi 1Util 26AWP 4Pistol 1

Sharker123's team

4 · 3

MATORIAL

L52

20/16/0 · 1809 dmg

ADR

90

HS%

40

K/D

1.25

Entry 3/0Multi 3Util 7Pistol 4

Sharker123

L62

13/17/1 · 1483 dmg

ADR

74

HS%

69

K/D

0.76

Entry 3/0Multi 1Pistol 2
K/D -17%HS % +44%

kevinksiak

L61

11/16/1 · 1163 dmg

ADR

58

HS%

45

K/D

0.69

Entry 1/0Multi 1Util 12AWP 1Pistol 3

Eluwina05

L42

10/16/6 · 1348 dmg

ADR

67

HS%

80

K/D

0.62

Entry 2/0Multi 1Util 53Pistol 4

Maks1717

L5

6/18/5 · 952 dmg

ADR

48

HS%

33

K/D

0.33

Entry 1/0Util 53AWP 1

Half-by-half

First half

8 · 4

Second half

5 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.