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mecler's team

13

101 kills · 5 players

de_ancient · 47 min

29 rounds · 2026-05-31

Europe 5v5 Queue

Winner · BeSx's team

16

115 kills · 5 players

Top fragger

--ALONE-

28 kills

Top impact

--ALONE-

104 ADR

Util damage

Verji

323 HP

Weak spots this match

vs lifetime baseline
  • BeSx

    K/D 0.78 (avg 1.02)

    -24%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

mecler's team

8 · 4 · OT 1

ertuuu2

L103

25/22/10 · 2516 dmg

ADR

87

HS%

68

K/D

1.14

Entry 3/0Multi 2Util 88Pistol 8

mecler

L103

23/24/6 · 2596 dmg

ADR

90

HS%

35

K/D

0.96

Entry 3/0Multi 1Util 130AWP 10Pistol 2

Verji

L102

21/20/8 · 2040 dmg

ADR

70

HS%

52

K/D

1.05

Entry 2/0Multi 1Util 323AWP 4

Hekst0N

L103

17/23/6 · 2351 dmg

ADR

81

HS%

76

K/D

0.74

Entry 1/0Multi 1Util 219AWP 2Pistol 3

-r1een-

L102

15/26/7 · 1658 dmg

ADR

57

HS%

80

K/D

0.58

Entry 4/0Util 170Pistol 3

BeSx's team

4 · 8 · OT 4

--ALONE-

L103

28/23/10 · 3018 dmg

ADR

104

HS%

61

K/D

1.22

Entry 4/0Multi 2Util 95Pistol 4

Ha4aJlHuk

L107

27/15/7 · 2884 dmg

ADR

99

HS%

52

K/D

1.80

Entry 3/0Multi 1Util 256AWP 3Pistol 4

tv1ster-

L102

22/19/3 · 2036 dmg

ADR

70

HS%

50

K/D

1.16

Entry 1/0Multi 2Util 102Pistol 2

PROKKYROR

L103

20/22/10 · 2427 dmg

ADR

84

HS%

40

K/D

0.91

Entry 4/0Util 100Pistol 1

BeSx

L101

18/23/6 · 1906 dmg

ADR

66

HS%

56

K/D

0.78

Entry 4/0Multi 2Util 97Pistol 1
K/D -24%ADR -13%HS % +27%

Half-by-half

First half

8 · 4

Second half

4 · 8

Overtime

1 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.