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PBLXCHKNTNDR's team

4

45 kills · 5 players

de_inferno · 26 min

17 rounds · 2026-05-16

North America 5V5 Queue

Winner · ClickOnLore's team

13

73 kills · 5 players

Top fragger

ClickOnLore

18 kills

Top impact

d4n15h

110 ADR

Util damage

d4n15h

283 HP

Weak spots this match

vs lifetime baseline
  • Corvius_

    K/D 0.44 (avg 0.91)

    -52%
  • Corvius_

    ADR 46 (avg 68)

    -33%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

PBLXCHKNTNDR's team

4 · 0

hendch_

L6

13/14/3 · 1535 dmg

ADR

90

HS%

31

K/D

0.93

Multi 1Util 97Pistol 2

Ironhart10

1

10/15/1 · 1251 dmg

ADR

74

HS%

50

K/D

0.67

Entry 1/0Multi 1Util 98Pistol 3

PBLXCHKNTNDR

L51

8/16/1 · 1128 dmg

ADR

66

HS%

88

K/D

0.50

Entry 2/0Multi 1Util 8AWP 2Pistol 4

Eclairsp

1

7/12/5 · 990 dmg

ADR

58

HS%

71

K/D

0.58

Util 65Pistol 1

Corvius_

L61

7/16/2 · 773 dmg

ADR

46

HS%

43

K/D

0.44

Entry 1/0Util 121Pistol 1
K/D -52%ADR -33%HS % +19%

ClickOnLore's team

8 · 5

ClickOnLore

L62

18/7/3 · 1699 dmg

ADR

100

HS%

33

K/D

2.57

Entry 2/0Multi 2Util 17AWP 3

aragua

L54

17/10/6 · 1510 dmg

ADR

89

HS%

29

K/D

1.70

Entry 4/0Multi 1Util 18AWP 3Pistol 3

clickons

L72

14/9/7 · 1638 dmg

ADR

96

HS%

36

K/D

1.56

Entry 4/0Util 134AWP 7Pistol 2

d4n15h

3

13/10/9 · 1863 dmg

ADR

110

HS%

62

K/D

1.30

Entry 1/0Util 283Pistol 1
ADR +50%K/D +33%

DlLlN

L52

11/9/4 · 979 dmg

ADR

58

HS%

64

K/D

1.22

Entry 2/0Multi 1Util 7Pistol 1

Half-by-half

First half

4 · 8

Second half

0 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.