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Winner · Qxake's team

13

83 kills · 5 players

de_mirage · 35 min

21 rounds · 2026-05-13

North America 5V5 Queue

zeDinator's team

8

66 kills · 5 players

Top fragger

Qxake

30 kills

Top impact

Qxake

135 ADR

Util damage

Qxake

267 HP

Weak spots this match

vs lifetime baseline
  • Dayts

    K/D 0.53 (avg 1.17)

    -55%
  • zeDinator

    ADR 53 (avg 81)

    -34%
  • zeDinator

    K/D 0.69 (avg 1.05)

    -34%
  • Dayts

    ADR 56 (avg 80)

    -30%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Qxake's team

6 · 7

Qxake

L76

30/12/4 · 2836 dmg

ADR

135

HS%

63

K/D

2.50

Entry 6/0Multi 4Util 267Pistol 6

Biggus

L62

16/13/4 · 1695 dmg

ADR

81

HS%

50

K/D

1.23

Entry 3/0Util 97Pistol 4

YooMigs

L63

15/14/6 · 1930 dmg

ADR

92

HS%

60

K/D

1.07

Entry 3/0Multi 1Util 27Pistol 3

Dogeseph

L51

12/14/5 · 1259 dmg

ADR

60

HS%

17

K/D

0.86

Entry 2/0Util 66

JoeyIsLoud

L51

10/15/5 · 1182 dmg

ADR

56

HS%

60

K/D

0.67

Entry 1/0AWP 2Pistol 2

zeDinator's team

6 · 2

MarkMRM

L63

24/16/5 · 2470 dmg

ADR

118

HS%

62

K/D

1.50

Entry 2/0Multi 4Util 28Pistol 2

Wet_Wipe

L61

11/15/6 · 1538 dmg

ADR

73

HS%

55

K/D

0.73

Entry 1/0Util 84Pistol 3

zeDinator

L62

11/16/4 · 1112 dmg

ADR

53

HS%

55

K/D

0.69

Util 78Pistol 2
ADR -34%K/D -34%

IamA18

L6

10/17/4 · 1257 dmg

ADR

60

HS%

30

K/D

0.59

Entry 1/0Util 22AWP 3Pistol 3

Dayts

L52

10/19/3 · 1176 dmg

ADR

56

HS%

60

K/D

0.53

Entry 2/0Util 8Pistol 1
K/D -55%ADR -30%HS % +15%

Half-by-half

First half

6 · 6

Second half

7 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.