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Winner · wadapAp's team

13

67 kills · 5 players

de_dust2 · 24 min

14 rounds · 2026-06-01

SEA 5V5 Queue

KOMIX___'s team

1

42 kills · 5 players

Top fragger

20k1991

20 kills

Top impact

ryos101

118 ADR

Util damage

wadapAp

97 HP

Weak spots this match

vs lifetime baseline
  • mamamanoy

    K/D 0.38 (avg 0.91)

    -58%
  • Aero_01

    K/D 0.55 (avg 1.11)

    -50%
  • Aero_01

    ADR 51 (avg 84)

    -39%
  • mamamanoy

    ADR 57 (avg 69)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

wadapAp's team

11 · 2

20k1991

L53

20/5/1 · 1353 dmg

ADR

97

HS%

40

K/D

4.00

Multi 2Util 15AWP 7Pistol 4

wadapAp

L73

15/5/5 · 1653 dmg

ADR

118

HS%

40

K/D

3.00

Entry 1/0Multi 1Util 97Pistol 3

Yuki_skns

L64

14/10/4 · 1471 dmg

ADR

105

HS%

29

K/D

1.40

Entry 6/0Multi 1Util 78AWP 1

ryos101

L51

12/11/11 · 1655 dmg

ADR

118

HS%

0

K/D

1.09

Entry 2/0Multi 1Util 83Pistol 1

Aero_01

L52

6/11/5 · 719 dmg

ADR

51

HS%

67

K/D

0.55

Pistol 2
K/D -50%ADR -39%HS % +22%

KOMIX___'s team

1 · 0

_Shibaka

L4

14/14/0 · 1342 dmg

ADR

96

HS%

57

K/D

1.00

Entry 1/0Multi 1Pistol 3

shimakoza

L7

8/13/4 · 1112 dmg

ADR

79

HS%

50

K/D

0.62

Entry 2/0Util 72Pistol 4

Golden_Gears

L6

8/13/3 · 1141 dmg

ADR

82

HS%

50

K/D

0.62

Entry 1/0Util 6AWP 1Pistol 3

KOMIX___

L6

7/14/1 · 1018 dmg

ADR

73

HS%

29

K/D

0.50

Entry 1/0Util 66Pistol 1

mamamanoy

L21

5/13/6 · 793 dmg

ADR

57

HS%

60

K/D

0.38

Multi 1Util 16
K/D -58%ADR -18%HS % +107%

Half-by-half

First half

11 · 1

Second half

2 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.