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Winner · killzat's team

13

87 kills · 5 players

de_mirage · 36 min

23 rounds · 2026-05-27

Europe 5v5 Queue

P0BEDITEL's team

10

76 kills · 5 players

Top fragger

P0BEDITEL

25 kills

Top impact

P0BEDITEL

104 ADR

Util damage

fLvz_

230 HP

Weak spots this match

vs lifetime baseline
  • killzat

    HS % 27% (avg 49%)

    -45%
  • killzat

    K/D 0.88 (avg 1.14)

    -23%
  • killzat

    ADR 69 (avg 83)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

killzat's team

7 · 6

REYLO1

L102

20/14/6 · 2236 dmg

ADR

97

HS%

50

K/D

1.43

Entry 3/0Pistol 4

LvcAss

L103

20/16/3 · 2002 dmg

ADR

87

HS%

40

K/D

1.25

Entry 4/0Multi 3Util 6AWP 1Pistol 2

fLvz_

L102

17/15/5 · 1942 dmg

ADR

84

HS%

41

K/D

1.13

Entry 2/0Multi 1Util 230Pistol 3

boNgo-

L103

15/14/4 · 1615 dmg

ADR

70

HS%

33

K/D

1.07

Entry 2/0Multi 2Util 11AWP 7Pistol 1

killzat

L103

15/17/7 · 1589 dmg

ADR

69

HS%

27

K/D

0.88

Entry 1/0Util 14
HS % -45%K/D -23%

P0BEDITEL's team

5 · 5

P0BEDITEL

L105

25/19/3 · 2396 dmg

ADR

104

HS%

48

K/D

1.32

Entry 3/0Multi 3Util 68AWP 3Pistol 3

ev1lfreezy

L102

17/15/6 · 2001 dmg

ADR

87

HS%

41

K/D

1.13

Entry 4/0Multi 1Util 47AWP 4Pistol 4

LinneX-

L102

17/17/4 · 1691 dmg

ADR

74

HS%

59

K/D

1.00

Entry 2/0Multi 2Util 101Pistol 2

B4RMEN

L10

9/17/4 · 1013 dmg

ADR

44

HS%

44

K/D

0.53

Entry 1/0Util 164Pistol 2

n0namee1

L101

8/20/9 · 1489 dmg

ADR

65

HS%

75

K/D

0.40

Entry 1/0Multi 1Util 19Pistol 5

Half-by-half

First half

7 · 5

Second half

6 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.