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Winner · KOROMOTOZZZ's team

13

78 kills · 5 players

de_anubis · 30 min

18 rounds · 2026-05-31

Europe 5v5 Queue

666jz2's team

5

61 kills · 5 players

Top fragger

KOROMOTOZZZ

24 kills

Top impact

KOROMOTOZZZ

112 ADR

Util damage

redzon

144 HP

Weak spots this match

vs lifetime baseline
  • KOROMOTOZZZ

    HS % 33% (avg 48%)

    -31%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

KOROMOTOZZZ's team

8 · 5

KOROMOTOZZZ

L96

24/10/3 · 2016 dmg

ADR

112

HS%

33

K/D

2.40

Entry 2/0Multi 3Util 69AWP 1Pistol 4
HS % -31%K/D +105%ADR +30%

dezzyone

L101

17/11/7 · 1646 dmg

ADR

91

HS%

53

K/D

1.55

Multi 1Util 112AWP 1Pistol 5

redzon

L104

17/15/5 · 1931 dmg

ADR

107

HS%

76

K/D

1.13

Entry 1/0Multi 2Util 144Pistol 4

PRADOWSKY

L101

13/10/7 · 1509 dmg

ADR

84

HS%

38

K/D

1.30

Entry 1/0Util 12Pistol 3

salambasote1

L81

7/15/4 · 843 dmg

ADR

47

HS%

14

K/D

0.47

Entry 2/0AWP 4Pistol 1

666jz2's team

4 · 1

666jz2

L102

15/18/2 · 1679 dmg

ADR

93

HS%

53

K/D

0.83

Entry 4/0Multi 2AWP 3Pistol 2

prizr5k

L101

14/16/1 · 1611 dmg

ADR

90

HS%

57

K/D

0.88

Multi 1Pistol 4

fol1vze

L81

14/14/0 · 1155 dmg

ADR

64

HS%

43

K/D

1.00

Entry 1/0Util 14AWP 1Pistol 3

julcewrldfan

L101

13/15/4 · 1774 dmg

ADR

99

HS%

69

K/D

0.87

Entry 5/0Util 36Pistol 2

manueelka

L7

5/16/5 · 1007 dmg

ADR

56

HS%

60

K/D

0.31

Entry 2/0Util 23Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.