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Winner · Limee's team

13

85 kills · 5 players

de_ancient · 37 min

23 rounds · 2026-02-27

Europe 5v5 Queue

twq's team

10

80 kills · 5 players

Top fragger

_Wepsh_

24 kills

Top impact

darbtse

105 ADR

Util damage

darbtse

205 HP

Weak spots this match

vs lifetime baseline
  • _Wepsh_

    HS % 33% (avg 44%)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Limee's team

4 · 9

_Wepsh_

L107

24/16/4 · 2304 dmg

ADR

100

HS%

33

K/D

1.50

Entry 2/0Multi 1Util 180AWP 5Pistol 2
HS % -25%K/D +52%ADR +25%

Saum0r

L101

20/14/7 · 2075 dmg

ADR

90

HS%

60

K/D

1.43

Entry 1/0Util 64Pistol 2
K/D +23%HS % +20%

dadaya77

L10

14/18/5 · 1711 dmg

ADR

74

HS%

36

K/D

0.78

Entry 5/0Multi 1Util 59Pistol 3

ivanoshi

L102

14/17/7 · 1715 dmg

ADR

75

HS%

57

K/D

0.82

Multi 1Util 149Pistol 1

Limee

L103

13/15/7 · 1700 dmg

ADR

74

HS%

31

K/D

0.87

Entry 2/0Util 130Pistol 2

twq's team

8 · 2

-k1edeN

L103

18/18/5 · 2226 dmg

ADR

97

HS%

50

K/D

1.00

Entry 2/0Multi 1Util 103Pistol 3

darbtse

L93

17/15/10 · 2424 dmg

ADR

105

HS%

65

K/D

1.13

Entry 3/0Util 205Pistol 3

YashaHyesos

L102

17/19/6 · 1779 dmg

ADR

77

HS%

29

K/D

0.89

Entry 3/0Util 86Pistol 4

twq

L101

15/16/3 · 1371 dmg

ADR

60

HS%

33

K/D

0.94

Entry 3/0Multi 1Util 71AWP 1Pistol 1

naob1to666

L91

13/17/3 · 1113 dmg

ADR

48

HS%

54

K/D

0.76

Entry 2/0Util 173Pistol 5

Half-by-half

First half

4 · 8

Second half

9 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.