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Winner · F is for Family

1

90 kills · 5 players

de_mirage · 44 min

1 rounds · 2025-08-26

ESEA S54 NA Open9-10 East - Regular Season

Kushtaka White

0

84 kills · 5 players

Top fragger

CodaK

26 kills

Top impact

mmsc

116 ADR

Util damage

kimjungun

176 HP

Weak spots this match

vs lifetime baseline
  • coffeeing

    K/D 0.88 (avg 1.09)

    -19%
  • coffeeing

    ADR 63 (avg 75)

    -17%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

F is for Family

9 · 4

ren--

L104

25/17/10 · 2661 dmg

ADR

116

HS%

52

K/D

1.47

Entry 6/0Multi 2Util 124Pistol 2

mmsc

L95

22/17/7 · 2671 dmg

ADR

116

HS%

73

K/D

1.29

Entry 4/0Multi 2Util 95Pistol 4
ADR +34%HS % +30%

TWICE_Ny

L82

20/15/4 · 1726 dmg

ADR

75

HS%

45

K/D

1.33

Entry 3/0Multi 1Util 63AWP 1Pistol 4

coffeeing

L92

14/16/6 · 1439 dmg

ADR

63

HS%

57

K/D

0.88

Multi 1Util 66Pistol 4
K/D -19%ADR -17%HS % +27%

kimjungun

L7

9/19/10 · 1393 dmg

ADR

61

HS%

22

K/D

0.47

Entry 3/0Util 176Pistol 3

Kushtaka White

3 · 7

CodaK

L105

26/16/3 · 1908 dmg

ADR

83

HS%

35

K/D

1.62

Entry 1/0Multi 3Util 12Pistol 3

Gabimaruu

L101

18/18/11 · 2330 dmg

ADR

101

HS%

33

K/D

1.00

Entry 1/0Multi 1Util 38Pistol 2

SOUHSIDE

L101

17/17/8 · 1926 dmg

ADR

84

HS%

35

K/D

1.00

Entry 1/0Multi 2Util 56Pistol 5

nottyboy

L92

13/21/6 · 1660 dmg

ADR

72

HS%

31

K/D

0.62

Entry 2/0Util 77AWP 5Pistol 2

CommandeCat

L51

10/20/3 · 903 dmg

ADR

39

HS%

40

K/D

0.50

Entry 2/0Multi 1Util 31Pistol 3

Half-by-half

First half

9 · 3

Second half

4 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.