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Winner · m0ddy_'s team

13

71 kills · 5 players

de_ancient · 24 min

16 rounds · 2026-05-02

South America 5V5 Queue

Nolagra's team

3

41 kills · 5 players

Top fragger

fvRRR3

19 kills

Top impact

fvRRR3

136 ADR

Util damage

juannep

202 HP

Weak spots this match

vs lifetime baseline
  • FziInN

    K/D 0.57 (avg 1.08)

    -47%
  • war1nn

    ADR 51 (avg 86)

    -41%
  • war1nn

    K/D 0.77 (avg 1.22)

    -37%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

m0ddy_'s team

9 · 4

fvRRR3

5

19/7/9 · 2169 dmg

ADR

136

HS%

47

K/D

2.71

Entry 3/0Multi 2Util 54Pistol 3
K/D +110%ADR +46%

juannep

L62

14/11/9 · 1333 dmg

ADR

83

HS%

21

K/D

1.27

Entry 4/0Multi 1Util 202Pistol 1

K4mada

L71

13/9/6 · 1446 dmg

ADR

90

HS%

54

K/D

1.44

Entry 3/0Util 191Pistol 3

f1ngger

L62

13/9/6 · 1321 dmg

ADR

83

HS%

23

K/D

1.44

Util 178Pistol 1

m0ddy_

L73

12/5/4 · 1137 dmg

ADR

71

HS%

33

K/D

2.40

Entry 2/0Util 7AWP 1Pistol 1

Nolagra's team

3 · 0

war1nn

1

10/13/1 · 810 dmg

ADR

51

HS%

40

K/D

0.77

Entry 2/0Multi 1Util 39Pistol 2
ADR -41%K/D -37%

Nolagra

L61

10/15/1 · 1076 dmg

ADR

67

HS%

50

K/D

0.67

Multi 1Util 21Pistol 2

FziInN

1

8/14/3 · 1147 dmg

ADR

72

HS%

75

K/D

0.57

Util 9Pistol 6
K/D -47%HS % +63%

lnzz1

7/16/4 · 1248 dmg

ADR

78

HS%

43

K/D

0.44

Pistol 4

--Cap--

L6

6/14/4 · 1016 dmg

ADR

64

HS%

67

K/D

0.43

Entry 2/0Util 49Pistol 3

Half-by-half

First half

9 · 3

Second half

4 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.