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Winner · bobeksde's team

13

79 kills · 5 players

de_ancient · 29 min

19 rounds · 2026-05-28

Europe 5v5 Queue

21kiyotaka's team

6

51 kills · 5 players

Top fragger

bobeksde

21 kills

Top impact

bobeksde

115 ADR

Util damage

JuN1

230 HP

Weak spots this match

vs lifetime baseline
  • GolleTheGoon

    HS % 43% (avg 55%)

    -22%
  • -Hiroo

    K/D 0.91 (avg 1.12)

    -19%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

bobeksde's team

9 · 4

bobeksde

L105

21/11/7 · 2181 dmg

ADR

115

HS%

71

K/D

1.91

Entry 6/0Multi 2Util 218Pistol 2

DotlA

L103

17/10/6 · 1441 dmg

ADR

76

HS%

41

K/D

1.70

Entry 3/0Multi 1Util 127

fini---

L102

17/8/3 · 1556 dmg

ADR

82

HS%

59

K/D

2.12

Entry 1/0Multi 1Util 83AWP 1Pistol 4

GolleTheGoon

L102

14/11/8 · 1744 dmg

ADR

92

HS%

43

K/D

1.27

Multi 1Util 205Pistol 1
HS % -22%ADR +15%K/D +13%

-Hiroo

L101

10/11/4 · 1289 dmg

ADR

68

HS%

70

K/D

0.91

Entry 2/0Util 131Pistol 3
K/D -19%ADR -12%HS % +37%

21kiyotaka's team

3 · 3

Akasha

L102

13/16/4 · 1654 dmg

ADR

87

HS%

69

K/D

0.81

Entry 1/0Multi 2Util 27Pistol 5

dan1

L10

11/16/0 · 973 dmg

ADR

51

HS%

45

K/D

0.69

Util 10Pistol 1

21kiyotaka

L102

10/15/6 · 1223 dmg

ADR

64

HS%

70

K/D

0.67

Entry 3/0Multi 1Util 16Pistol 2

JuN1

L101

9/16/3 · 1094 dmg

ADR

58

HS%

67

K/D

0.56

Entry 1/0Util 230Pistol 2

Gh0sTK

L101

8/16/6 · 1291 dmg

ADR

68

HS%

62

K/D

0.50

Entry 2/0Util 157Pistol 2

Half-by-half

First half

9 · 3

Second half

4 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.