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ijuce's team

0

76 kills · 5 players

de_ancient · 35 min

1 rounds · 2025-06-02

Europe 5v5 Queue

Winner · Texo2's team

1

90 kills · 5 players

Top fragger

ijuce

32 kills

Top impact

ijuce

125 ADR

Util damage

vardyl

157 HP

Weak spots this match

vs lifetime baseline
  • vardyl

    K/D 0.64 (avg 1.21)

    -47%
  • vardyl

    ADR 57 (avg 82)

    -31%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

ijuce's team

5 · 5

ijuce

L84

32/19/6 · 2876 dmg

ADR

125

HS%

53

K/D

1.68

Entry 5/0Multi 4Util 40Pistol 5

maxinko14

L62

14/19/4 · 1821 dmg

ADR

79

HS%

43

K/D

0.74

Entry 2/0Multi 1Util 23AWP 7Pistol 2

mrfishrtv

L4

12/15/3 · 1291 dmg

ADR

56

HS%

17

K/D

0.80

Entry 1/0Multi 1Util 30Pistol 1

finmar

L71

10/19/4 · 1345 dmg

ADR

59

HS%

40

K/D

0.53

Entry 1/0Util 23Pistol 1

kcud

L43

8/18/6 · 1465 dmg

ADR

64

HS%

38

K/D

0.44

Util 93Pistol 1

Texo2's team

7 · 6

Texo2

L73

25/15/7 · 2515 dmg

ADR

109

HS%

64

K/D

1.67

Entry 5/0Multi 1Util 44Pistol 4

xClak

L6

21/15/8 · 2229 dmg

ADR

97

HS%

33

K/D

1.40

Entry 5/0Util 17Pistol 4

smatterlilli

L73

19/17/3 · 1693 dmg

ADR

74

HS%

79

K/D

1.12

Entry 4/0Multi 1Util 42AWP 2Pistol 3

pyotrr

L55

16/15/8 · 1972 dmg

ADR

86

HS%

75

K/D

1.07

Multi 1Util 51AWP 2Pistol 1
HS % +34%ADR +12%

vardyl

L62

9/14/8 · 1303 dmg

ADR

57

HS%

33

K/D

0.64

Multi 1Util 157Pistol 1
K/D -47%ADR -31%

Half-by-half

First half

5 · 7

Second half

5 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.