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KwiSiKK's team

3

38 kills · 5 players

de_dust2 · 30 min

16 rounds · 2026-05-17

Europe 5v5 Queue

Winner · novELx's team

13

71 kills · 5 players

Top fragger

DRG_S13

19 kills

Top impact

DRG_S13

129 ADR

Util damage

DRG_S13

287 HP

Weak spots this match

vs lifetime baseline
  • Tactless

    ADR 0 (avg 77)

    -100%
  • Tactless

    K/D 0.00 (avg 1.07)

    -100%
  • Tactless

    HS % 0% (avg 47%)

    -100%
  • Tachmahach

    K/D 0.38 (avg 0.80)

    -53%
  • Tachmahach

    ADR 38 (avg 62)

    -39%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

KwiSiKK's team

3 · 0

risK

L82

15/16/3 · 1471 dmg

ADR

92

HS%

73

K/D

0.94

Entry 2/0Multi 2Util 116Pistol 4
HS % +70%ADR +19%

KwiSiKK

L9

9/14/3 · 1333 dmg

ADR

83

HS%

0

K/D

0.64

Util 4AWP 8

M1shoq

9/15/3 · 1122 dmg

ADR

70

HS%

44

K/D

0.60

Entry 1/0Multi 1AWP 2Pistol 1

Tachmahach

5/13/4 · 612 dmg

ADR

38

HS%

40

K/D

0.38

AWP 1
K/D -53%ADR -39%

Tactless

L8

0/2/0 · 0 dmg

ADR

0

HS%

0

K/D

0.00

ADR -100%K/D -100%

novELx's team

9 · 4

DRG_S13

L83

19/9/3 · 2065 dmg

ADR

129

HS%

53

K/D

2.11

Entry 1/0Multi 1Util 287Pistol 7

One322

L102

17/11/5 · 1926 dmg

ADR

120

HS%

47

K/D

1.55

Entry 6/0Util 59AWP 1Pistol 2

novELx

L84

13/8/4 · 1315 dmg

ADR

82

HS%

38

K/D

1.62

Entry 5/0Util 14AWP 7Pistol 1

kaapaa1

L41

12/9/2 · 1070 dmg

ADR

67

HS%

58

K/D

1.33

Util 50Pistol 3

leshqa8

L63

10/9/3 · 988 dmg

ADR

62

HS%

40

K/D

1.11

Entry 1/0Multi 1Util 187Pistol 1

Half-by-half

First half

3 · 9

Second half

0 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.