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Keksimage's team

0

50 kills · 5 players

de_ancient · 26 min

1 rounds · 2025-03-19

Europe 5v5 Queue

Winner · m4d4ra13's team

1

77 kills · 5 players

Top fragger

m4d4ra13

22 kills

Top impact

m4d4ra13

120 ADR

Util damage

5tumble

245 HP

Weak spots this match

vs lifetime baseline
  • Aura-

    ADR 64 (avg 78)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Keksimage's team

4 · 3

PANZER_MAUS

L103

16/14/1 · 1306 dmg

ADR

65

HS%

62

K/D

1.14

Multi 2Util 26Pistol 3

CHANKY-

L103

11/14/2 · 1451 dmg

ADR

73

HS%

36

K/D

0.79

Entry 1/0Multi 1Util 135Pistol 2

Keksimage

L101

8/15/8 · 1348 dmg

ADR

67

HS%

62

K/D

0.53

Entry 3/0Multi 1Util 167Pistol 5

Puteli

L10

8/19/5 · 1194 dmg

ADR

60

HS%

75

K/D

0.42

Entry 1/0Util 32Pistol 1

lms2323

L10

7/15/2 · 1138 dmg

ADR

57

HS%

71

K/D

0.47

Entry 3/0Util 26

m4d4ra13's team

8 · 5

m4d4ra13

L105

22/8/6 · 2395 dmg

ADR

120

HS%

41

K/D

2.75

Entry 2/0Multi 1Util 43AWP 2Pistol 5
HS % -15%K/D +139%ADR +43%

1TH4PPENS

L104

18/10/4 · 1826 dmg

ADR

91

HS%

56

K/D

1.80

Entry 1/0Multi 1Util 81Pistol 2

SANTIAG0000

L101

14/11/5 · 1492 dmg

ADR

75

HS%

64

K/D

1.27

Entry 5/0Multi 1Util 100Pistol 1

5tumble

L102

12/10/7 · 1433 dmg

ADR

72

HS%

50

K/D

1.20

Entry 1/0Util 245Pistol 2

Aura-

L101

11/11/2 · 1277 dmg

ADR

64

HS%

45

K/D

1.00

Entry 3/0Util 174Pistol 3
ADR -18%K/D -15%

Half-by-half

First half

4 · 8

Second half

3 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.