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MaliRambo's team

8

71 kills · 5 players

de_cache · 34 min

21 rounds · 2026-05-29

North America 5V5 Queue

Winner · uviete's team

13

82 kills · 5 players

Top fragger

GRGEv9NABOTS

25 kills

Top impact

GRGEv9NABOTS

124 ADR

Util damage

HatreD

160 HP

Weak spots this match

vs lifetime baseline
  • MaliRambo

    K/D 0.67 (avg 1.13)

    -41%
  • TheArtist

    HS % 45% (avg 53%)

    -15%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

MaliRambo's team

4 · 4

_Jacob_

L101

18/15/3 · 1951 dmg

ADR

93

HS%

61

K/D

1.20

Entry 1/0Multi 1Util 30Pistol 1
HS % +33%ADR +23%

NyKo_

L102

18/14/3 · 1471 dmg

ADR

70

HS%

67

K/D

1.29

Entry 2/0Multi 1Util 29Pistol 2

AntiCriminal

L103

14/17/4 · 1595 dmg

ADR

76

HS%

50

K/D

0.82

Entry 3/0Multi 2Util 30AWP 1Pistol 1

MaliRambo

L102

12/18/7 · 1500 dmg

ADR

71

HS%

67

K/D

0.67

Entry 2/0Multi 2Util 53Pistol 4
K/D -41%ADR -13%HS % +29%

HatreD

L9

9/18/5 · 1419 dmg

ADR

68

HS%

78

K/D

0.50

Entry 1/0Util 160Pistol 5

uviete's team

8 · 5

GRGEv9NABOTS

L104

25/17/6 · 2610 dmg

ADR

124

HS%

48

K/D

1.47

Entry 5/0Multi 2Util 47Pistol 6

TheArtist

L104

20/12/2 · 2027 dmg

ADR

97

HS%

45

K/D

1.67

Entry 3/0Multi 2Util 12AWP 3Pistol 2
HS % -15%K/D +49%ADR +14%

Daizz

L101

13/15/4 · 1401 dmg

ADR

67

HS%

69

K/D

0.87

Multi 1Util 13Pistol 3

uviete

L93

12/15/1 · 1184 dmg

ADR

56

HS%

58

K/D

0.80

Entry 2/0Util 16Pistol 5

7urkm3n

L91

12/12/8 · 1269 dmg

ADR

60

HS%

50

K/D

1.00

Entry 2/0Util 100Pistol 2

Half-by-half

First half

4 · 8

Second half

4 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.