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Winner · badigadi's team

13

87 kills · 5 players

de_dust2 · 34 min

21 rounds · 2026-04-04

Europe 5v5 Queue

BIBIKA007's team

8

71 kills · 5 players

Top fragger

-fOrzYz-

26 kills

Top impact

-fOrzYz-

124 ADR

Util damage

BIBIKA007

165 HP

Weak spots this match

vs lifetime baseline
  • BIBIKA007

    K/D 0.83 (avg 1.13)

    -27%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

badigadi's team

8 · 5

trix999

L105

20/16/8 · 2281 dmg

ADR

109

HS%

80

K/D

1.25

Entry 1/0Multi 2AWP 1Pistol 9

dasr_52

L102

19/11/4 · 1733 dmg

ADR

83

HS%

47

K/D

1.73

Entry 3/0Multi 1Util 1AWP 4Pistol 5

badigadi

L102

18/15/8 · 1912 dmg

ADR

91

HS%

50

K/D

1.20

Entry 1/0Util 62AWP 1Pistol 1

hsy

L103

16/16/2 · 1511 dmg

ADR

72

HS%

56

K/D

1.00

Entry 1/0Multi 1Util 2AWP 2

sh1rakumo

L101

14/13/6 · 1487 dmg

ADR

71

HS%

57

K/D

1.08

Entry 3/0AWP 3Pistol 3

BIBIKA007's team

4 · 4

-fOrzYz-

L104

26/16/5 · 2593 dmg

ADR

124

HS%

50

K/D

1.62

Entry 4/0Multi 3Util 79AWP 10Pistol 7

BIBIKA007

L101

15/18/5 · 1618 dmg

ADR

77

HS%

40

K/D

0.83

Entry 2/0Multi 1Util 165Pistol 3
K/D -27%HS % -15%

MIlantte

L101

14/18/5 · 1934 dmg

ADR

92

HS%

57

K/D

0.78

Entry 3/0Util 44AWP 3Pistol 3

9wok

L101

8/17/1 · 767 dmg

ADR

37

HS%

25

K/D

0.47

Entry 1/0Util 33Pistol 1

koloslol

L101

8/18/7 · 1331 dmg

ADR

63

HS%

50

K/D

0.44

Entry 2/0Util 19Pistol 1

Half-by-half

First half

8 · 4

Second half

5 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.