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J0kEraSh's team

5

54 kills · 5 players

de_inferno · 32 min

18 rounds · 2026-05-22

Europe 5v5 Queue

Winner · chenpppi's team

13

76 kills · 5 players

Top fragger

AicyNorea0

30 kills

Top impact

AicyNorea0

159 ADR

Util damage

Kimypapa

297 HP

Weak spots this match

vs lifetime baseline
  • J0kEraSh

    HS % 0% (avg 29%)

    -100%
  • J0kEraSh

    K/D 0.60 (avg 1.22)

    -51%
  • J0kEraSh

    ADR 53 (avg 90)

    -41%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

J0kEraSh's team

5 · 0

elevennn

L102

16/14/5 · 2030 dmg

ADR

113

HS%

50

K/D

1.14

Entry 1/0Multi 1Util 203Pistol 5

RappuNo1

L41

12/17/1 · 1362 dmg

ADR

76

HS%

67

K/D

0.71

Entry 2/0Multi 1Util 23

StoPopescuu

L4

11/16/3 · 1468 dmg

ADR

82

HS%

64

K/D

0.69

Entry 1/0

J0kEraSh

L81

9/15/2 · 949 dmg

ADR

53

HS%

0

K/D

0.60

Entry 2/0Multi 1Util 112AWP 7
HS % -100%K/D -51%

iTsCoCCo

L31

6/16/1 · 646 dmg

ADR

36

HS%

67

K/D

0.38

Multi 1Util 75Pistol 1

chenpppi's team

7 · 6

AicyNorea0

L86

30/10/4 · 2858 dmg

ADR

159

HS%

53

K/D

3.00

Entry 2/0Multi 4Util 152Pistol 5

chenpppi

L63

16/10/5 · 1685 dmg

ADR

94

HS%

38

K/D

1.60

Entry 3/0Multi 2Util 249Pistol 2

tizzyting

L73

12/9/4 · 1083 dmg

ADR

60

HS%

42

K/D

1.33

Entry 4/0Multi 1Util 95AWP 1Pistol 3

Kimypapa

L6

11/12/10 · 1623 dmg

ADR

90

HS%

45

K/D

0.92

Entry 3/0Multi 1Util 297Pistol 2
HS % +22%ADR +22%

Br0coli

L31

7/13/2 · 732 dmg

ADR

41

HS%

57

K/D

0.54

Util 56

Half-by-half

First half

5 · 7

Second half

0 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.