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Winner · noclue666's team

13

90 kills · 5 players

de_overpass · 43 min

24 rounds · 2026-05-27

Europe 5v5 Queue

_eblan666_'s team

11

79 kills · 5 players

Top fragger

noclue666

24 kills

Top impact

noclue666

97 ADR

Util damage

Connoras

98 HP

Weak spots this match

vs lifetime baseline
  • Connoras

    HS % 20% (avg 40%)

    -50%
  • Connoras

    K/D 0.67 (avg 1.01)

    -34%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

noclue666's team

7 · 6

noclue666

L104

24/16/4 · 2321 dmg

ADR

97

HS%

54

K/D

1.50

Entry 3/0Multi 2Util 82AWP 5Pistol 3

starz-

L104

23/16/3 · 2186 dmg

ADR

91

HS%

39

K/D

1.44

Entry 6/0Multi 1Util 34AWP 7Pistol 9

-skr4

L102

19/18/3 · 2178 dmg

ADR

91

HS%

42

K/D

1.06

Entry 4/0Multi 1Util 15Pistol 1

bokysha

L101

14/15/7 · 1353 dmg

ADR

56

HS%

57

K/D

0.93

Entry 1/0Util 3Pistol 3

Connoras

L102

10/15/10 · 1706 dmg

ADR

71

HS%

20

K/D

0.67

Util 98Pistol 3
HS % -50%K/D -34%

_eblan666_'s team

5 · 6

Pawko00

L104

19/20/6 · 1812 dmg

ADR

76

HS%

58

K/D

0.95

Entry 1/0Multi 2Util 77Pistol 4

d3nis

L103

18/13/3 · 1866 dmg

ADR

78

HS%

56

K/D

1.38

Util 29Pistol 2

Nejc

L101

15/21/10 · 1887 dmg

ADR

79

HS%

53

K/D

0.71

Entry 3/0Util 28Pistol 3

pab7lo_

L102

15/17/7 · 1846 dmg

ADR

77

HS%

13

K/D

0.88

Entry 3/0Multi 1Util 20AWP 2Pistol 2

_eblan666_

L101

12/22/1 · 1576 dmg

ADR

66

HS%

33

K/D

0.55

Entry 3/0Multi 1Util 51AWP 2Pistol 1

Half-by-half

First half

7 · 5

Second half

6 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.