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perxlol1's team

11

81 kills · 5 players

de_mirage · 38 min

24 rounds · 2026-06-02

South America 5V5 Queue

Winner · jHziN's team

13

86 kills · 5 players

Top fragger

-VM

25 kills

Top impact

-VM

113 ADR

Util damage

Rzikkka

287 HP

Weak spots this match

vs lifetime baseline
  • perxlol1

    ADR 52 (avg 72)

    -27%
  • perxlol1

    K/D 0.72 (avg 0.97)

    -26%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

perxlol1's team

8 · 3

-VM

L77

25/16/6 · 2715 dmg

ADR

113

HS%

56

K/D

1.56

Entry 4/0Multi 1Util 18AWP 1Pistol 6
ADR +25%K/D +23%

enziinnn

18/17/4 · 1909 dmg

ADR

80

HS%

61

K/D

1.06

Entry 3/0Util 243Pistol 4

perxlol1

L61

13/18/2 · 1257 dmg

ADR

52

HS%

85

K/D

0.72

Entry 1/0Pistol 3
ADR -27%K/D -26%HS % +52%

Gabritchola

L72

13/17/7 · 1530 dmg

ADR

64

HS%

46

K/D

0.76

Entry 1/0Util 113AWP 1Pistol 2

vhugoxD

L51

12/19/8 · 1523 dmg

ADR

64

HS%

8

K/D

0.63

Entry 3/0Util 33AWP 3

jHziN's team

4 · 9

jHziN

L94

24/17/3 · 2390 dmg

ADR

100

HS%

67

K/D

1.41

Entry 5/0Multi 2Util 212Pistol 2

Rzikkka

L72

19/17/4 · 1942 dmg

ADR

81

HS%

47

K/D

1.12

Entry 3/0Multi 2Util 287AWP 3Pistol 5

popp19

L54

16/17/7 · 2144 dmg

ADR

89

HS%

44

K/D

0.94

Entry 1/0Multi 3Util 183

Andis2

L41

15/13/9 · 1827 dmg

ADR

76

HS%

40

K/D

1.15

Entry 1/0Util 231AWP 1Pistol 1
K/D +42%ADR +23%

OwnB

L72

12/17/7 · 1380 dmg

ADR

58

HS%

58

K/D

0.71

Entry 2/0Util 131AWP 1Pistol 1

Half-by-half

First half

8 · 4

Second half

3 · 9

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.