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RMK's team

7

58 kills · 5 players

de_anubis · 33 min

20 rounds · 2026-06-02

Europe 5v5 Queue

Winner · Puki4slav's team

13

79 kills · 5 players

Top fragger

ArnicoN

18 kills

Top impact

Bratuka

99 ADR

Util damage

ArnicoN

118 HP

Weak spots this match

vs lifetime baseline
  • Puki4slav

    HS % 31% (avg 47%)

    -34%
  • FerNNN

    K/D 0.78 (avg 1.16)

    -33%
  • Puki4slav

    K/D 1.08 (avg 1.28)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

RMK's team

4 · 3

Bratuka

L101

16/16/6 · 1970 dmg

ADR

99

HS%

50

K/D

1.00

Entry 3/0Multi 1Util 2AWP 1Pistol 3

RMK

L103

16/14/3 · 1587 dmg

ADR

79

HS%

75

K/D

1.14

Entry 2/0Multi 1Pistol 7

FerNNN

L10

14/18/5 · 1707 dmg

ADR

85

HS%

50

K/D

0.78

Entry 2/0Util 58Pistol 2
K/D -33%ADR +11%

sie1nce

L10

6/17/2 · 847 dmg

ADR

42

HS%

33

K/D

0.35

Util 16

machado98

L103

6/15/5 · 865 dmg

ADR

43

HS%

50

K/D

0.40

Entry 1/0Util 37AWP 1Pistol 1

Puki4slav's team

8 · 5

ArnicoN

L104

18/11/3 · 1850 dmg

ADR

93

HS%

39

K/D

1.64

Entry 4/0Util 118AWP 5Pistol 1

chunly

L102

16/12/5 · 1800 dmg

ADR

90

HS%

62

K/D

1.33

Multi 1Util 109Pistol 2

Hokusai-_-

L102

16/13/3 · 1498 dmg

ADR

75

HS%

62

K/D

1.23

Entry 4/0Util 19Pistol 5

Sa1nTBig

L103

16/10/5 · 1649 dmg

ADR

82

HS%

56

K/D

1.60

Entry 2/0Multi 1Util 81Pistol 4

Puki4slav

L102

13/12/4 · 1495 dmg

ADR

75

HS%

31

K/D

1.08

Entry 2/0Util 25Pistol 1
HS % -34%K/D -16%

Half-by-half

First half

4 · 8

Second half

3 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.