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Winner · richBilliam's team

1

82 kills · 5 players

de_overpass · 44 min

1 rounds · 2025-09-27

North America 5V5 Queue

wrmrainydayz's team

0

68 kills · 5 players

Top fragger

dyldoor

23 kills

Top impact

dyldoor

111 ADR

Util damage

TsideMolly

246 HP

Weak spots this match

vs lifetime baseline
  • wrmrainydayz

    K/D 0.19 (avg 0.85)

    -78%
  • wrmrainydayz

    ADR 37 (avg 69)

    -47%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

richBilliam's team

8 · 5

dyldoor

L65

23/8/7 · 2436 dmg

ADR

111

HS%

70

K/D

2.88

Entry 2/0Multi 1Util 99Pistol 7

richBilliam

L63

21/12/3 · 1698 dmg

ADR

77

HS%

38

K/D

1.75

Entry 2/0Multi 2Util 130AWP 5Pistol 1

zuhQ-

L51

19/17/8 · 2311 dmg

ADR

105

HS%

63

K/D

1.12

Entry 3/0Multi 1Util 224AWP 1Pistol 3
HS % +57%ADR +26%

DaveHow

L42

14/14/7 · 1611 dmg

ADR

73

HS%

43

K/D

1.00

Entry 1/0Multi 1Util 123AWP 1

Sjiez

L52

5/17/2 · 751 dmg

ADR

34

HS%

40

K/D

0.29

Util 22

wrmrainydayz's team

4 · 5

Kirbzzz

L54

22/20/4 · 2366 dmg

ADR

108

HS%

59

K/D

1.10

Entry 10/0Multi 2Util 23Pistol 4

TsideMolly

L71

19/15/2 · 1822 dmg

ADR

83

HS%

32

K/D

1.27

Entry 2/0Multi 1Util 246Pistol 5

fireisacat

L63

14/15/4 · 1460 dmg

ADR

66

HS%

36

K/D

0.93

Entry 1/0Util 123AWP 2Pistol 1

Dookieboiii

L51

10/16/4 · 1249 dmg

ADR

57

HS%

30

K/D

0.62

Entry 1/0Util 40Pistol 1

wrmrainydayz

L5

3/16/5 · 811 dmg

ADR

37

HS%

67

K/D

0.19

Util 80Pistol 1
K/D -78%ADR -47%HS % +103%

Half-by-half

First half

8 · 4

Second half

5 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.