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--Mokuj1n's team

6

51 kills · 5 players

de_nuke · 30 min

19 rounds · 2026-05-24

Europe 5v5 Queue

Winner · BJlANK-'s team

13

77 kills · 5 players

Top fragger

--Mokuj1n

21 kills

Top impact

--Mokuj1n

117 ADR

Util damage

alena_dance

224 HP

Weak spots this match

vs lifetime baseline
  • -daiquiri

    ADR 38 (avg 82)

    -53%
  • -daiquiri

    K/D 0.64 (avg 1.06)

    -40%
  • alena_dance

    K/D 0.92 (avg 1.12)

    -18%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

--Mokuj1n's team

6 · 0

--Mokuj1n

L103

21/15/4 · 2223 dmg

ADR

117

HS%

67

K/D

1.40

Entry 5/0Multi 2Util 38Pistol 1

glowiing

2

12/16/4 · 1811 dmg

ADR

95

HS%

58

K/D

0.75

Entry 3/0Multi 1Util 41AWP 4Pistol 2

-daiquiri

L101

9/14/0 · 727 dmg

ADR

38

HS%

78

K/D

0.64

Entry 3/0Util 5Pistol 1
ADR -53%K/D -40%HS % +73%

feeIing

L10

6/16/1 · 903 dmg

ADR

48

HS%

100

K/D

0.38

Util 5Pistol 2

twochns88

L10

3/16/3 · 649 dmg

ADR

34

HS%

67

K/D

0.19

Util 8

BJlANK-'s team

6 · 7

BJlANK-

L104

18/11/2 · 1508 dmg

ADR

79

HS%

22

K/D

1.64

Entry 3/0Multi 2Util 7

-R3ach-

L103

16/11/4 · 1791 dmg

ADR

94

HS%

50

K/D

1.45

Multi 2Util 50Pistol 3
K/D +37%ADR +15%

--fiction

L102

16/8/7 · 1448 dmg

ADR

76

HS%

38

K/D

2.00

Entry 1/0Util 48AWP 2Pistol 2

Rezkiyy

L104

16/10/3 · 1673 dmg

ADR

88

HS%

44

K/D

1.60

Entry 1/0Multi 1Util 63AWP 1Pistol 2

alena_dance

L10

11/12/8 · 1481 dmg

ADR

78

HS%

55

K/D

0.92

Entry 3/0Util 224Pistol 2
K/D -18%ADR -9%HS % +15%

Half-by-half

First half

6 · 6

Second half

0 · 7

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.