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KZNSTA's team

5

56 kills · 5 players

de_inferno · 28 min

18 rounds · 2026-01-09

Europe 5v5 Queue

Winner · supersonic--'s team

13

75 kills · 5 players

Top fragger

myth--

22 kills

Top impact

myth--

109 ADR

Util damage

Mr_General99

310 HP

Weak spots this match

vs lifetime baseline
  • KZNSTA

    K/D 0.60 (avg 1.22)

    -51%
  • KZNSTA

    ADR 65 (avg 88)

    -26%
  • Beng-

    HS % 46% (avg 58%)

    -21%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

KZNSTA's team

2 · 3

Kela

L102

15/17/3 · 1614 dmg

ADR

90

HS%

53

K/D

0.88

Entry 3/0Multi 1Util 266Pistol 4

Papjke_

L101

11/16/6 · 1526 dmg

ADR

85

HS%

64

K/D

0.69

Entry 1/0Util 128Pistol 2

mazwn

L10

11/14/5 · 1177 dmg

ADR

65

HS%

18

K/D

0.79

Multi 1Util 33Pistol 2

-somali

L101

10/13/2 · 963 dmg

ADR

54

HS%

90

K/D

0.77

Entry 1/0Multi 2Util 94Pistol 5

KZNSTA

L101

9/15/2 · 1176 dmg

ADR

65

HS%

56

K/D

0.60

Entry 1/0Util 169Pistol 4
K/D -51%ADR -26%HS % +27%

supersonic--'s team

10 · 3

myth--

L105

22/11/3 · 1968 dmg

ADR

109

HS%

45

K/D

2.00

Entry 1/0Multi 3Util 271Pistol 4

Joreca-

L103

15/11/5 · 1612 dmg

ADR

90

HS%

73

K/D

1.36

Entry 4/0Util 162AWP 4Pistol 3

supersonic--

L104

13/12/5 · 1350 dmg

ADR

75

HS%

31

K/D

1.08

Entry 2/0Util 298

Beng-

L10

13/9/7 · 1420 dmg

ADR

79

HS%

46

K/D

1.44

Entry 2/0Util 168Pistol 2
HS % -21%K/D +31%

Mr_General99

L101

12/13/6 · 1536 dmg

ADR

85

HS%

75

K/D

0.92

Entry 3/0Multi 1Util 310AWP 1Pistol 2

Half-by-half

First half

2 · 10

Second half

3 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.