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Winner · MIRACIEMAK3R's team

13

83 kills · 5 players

de_inferno · 42 min

22 rounds · 2026-05-31

Europe 5v5 Queue

Void's team

9

76 kills · 5 players

Top fragger

ManxTigga

24 kills

Top impact

ManxTigga

112 ADR

Util damage

-jLn

287 HP

Weak spots this match

vs lifetime baseline
  • MIRACIEMAK3R

    K/D 0.56 (avg 1.09)

    -49%
  • MIRACIEMAK3R

    ADR 57 (avg 78)

    -27%
  • MIRACIEMAK3R

    HS % 33% (avg 43%)

    -23%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

MIRACIEMAK3R's team

3 · 10

dekkkMtS

L103

21/14/3 · 2068 dmg

ADR

94

HS%

71

K/D

1.50

Entry 3/0Multi 1Util 137Pistol 4

gud--

L92

20/16/6 · 2250 dmg

ADR

102

HS%

35

K/D

1.25

Entry 3/0Multi 1Util 50AWP 9Pistol 1

stnky

L106

18/15/7 · 1863 dmg

ADR

85

HS%

33

K/D

1.20

Entry 4/0Multi 1Util 259AWP 2Pistol 1

Bambojelo

L101

15/17/5 · 1547 dmg

ADR

70

HS%

60

K/D

0.88

Entry 1/0Multi 1Util 257Pistol 3

MIRACIEMAK3R

L101

9/16/6 · 1247 dmg

ADR

57

HS%

33

K/D

0.56

Util 133Pistol 1
K/D -49%ADR -27%

Void's team

9 · 0

ManxTigga

L103

24/14/5 · 2473 dmg

ADR

112

HS%

21

K/D

1.71

Entry 5/0Multi 3Util 241AWP 14Pistol 3

-jLn

L103

18/18/3 · 2126 dmg

ADR

97

HS%

78

K/D

1.00

Entry 4/0Multi 2Util 287Pistol 6

Void

L92

14/19/4 · 1625 dmg

ADR

74

HS%

64

K/D

0.74

Entry 2/0Multi 1Util 165Pistol 4

HazzaZag

L101

12/15/4 · 1053 dmg

ADR

48

HS%

58

K/D

0.80

Multi 1Util 46AWP 3

MOUMAITEEE

L10

8/17/3 · 1024 dmg

ADR

47

HS%

50

K/D

0.47

Util 5Pistol 1

Half-by-half

First half

3 · 9

Second half

10 · 0

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.