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Winner · Unzoshioni's team

13

82 kills · 5 players

de_mirage · 31 min

20 rounds · 2026-04-05

Europe 5v5 Queue

Requee12's team

7

64 kills · 5 players

Top fragger

Unzoshioni

24 kills

Top impact

Unzoshioni

121 ADR

Util damage

K4M1L_00

457 HP

Weak spots this match

vs lifetime baseline
  • Requee12

    K/D 0.41 (avg 1.19)

    -66%
  • Requee12

    ADR 40 (avg 87)

    -54%
  • Requee12

    HS % 29% (avg 47%)

    -38%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Unzoshioni's team

6 · 7

Unzoshioni

L55

24/12/7 · 2421 dmg

ADR

121

HS%

54

K/D

2.00

Entry 2/0Multi 2Util 51AWP 3Pistol 2

mnq

L52

19/10/3 · 1652 dmg

ADR

83

HS%

53

K/D

1.90

Entry 1/0Multi 2Util 205Pistol 2

Baklashot

L52

15/13/5 · 1852 dmg

ADR

93

HS%

53

K/D

1.15

Entry 1/0Multi 1Util 156Pistol 1

Judaswiege

L52

13/17/6 · 1754 dmg

ADR

88

HS%

62

K/D

0.76

Entry 7/0Multi 1Pistol 5

XenoCar1

L42

11/14/9 · 1175 dmg

ADR

59

HS%

45

K/D

0.79

Multi 1Util 72
ADR -13%HS % +13%

Requee12's team

6 · 1

_FiSh-

L54

18/17/8 · 1838 dmg

ADR

92

HS%

56

K/D

1.06

Entry 1/0Multi 1Util 170Pistol 3

Ruivexx

L53

18/15/1 · 1782 dmg

ADR

89

HS%

44

K/D

1.20

Entry 3/0Multi 1Util 32Pistol 3

K4M1L_00

L3

11/15/8 · 1786 dmg

ADR

89

HS%

64

K/D

0.73

Entry 1/0Util 457Pistol 1
HS % +100%ADR +60%

dABBAGH1

L5

10/18/4 · 1203 dmg

ADR

60

HS%

50

K/D

0.56

Entry 2/0Util 48Pistol 3

Requee12

L6

7/17/2 · 795 dmg

ADR

40

HS%

29

K/D

0.41

Entry 2/0Util 49Pistol 1
K/D -66%ADR -54%

Half-by-half

First half

6 · 6

Second half

7 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.