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Winner · Unresolve's team

13

82 kills · 5 players

de_dust2 · 36 min

23 rounds · 2026-04-11

Europe 5v5 Queue

klyov's team

10

83 kills · 5 players

Top fragger

JSONick9

29 kills

Top impact

JSONick9

125 ADR

Util damage

PABOTAETOM0H

239 HP

Weak spots this match

vs lifetime baseline
  • -SerquaN-

    HS % 27% (avg 44%)

    -39%
  • -SerquaN-

    ADR 72 (avg 85)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Unresolve's team

8 · 5

Unresolve

L31

19/16/8 · 2480 dmg

ADR

108

HS%

11

K/D

1.19

Entry 3/0Multi 2Util 95AWP 6Pistol 2

UGC-SoRiN

L41

18/20/6 · 1966 dmg

ADR

86

HS%

56

K/D

0.90

Entry 9/0AWP 1Pistol 5

1SaLVaToR

L23

17/14/3 · 1612 dmg

ADR

70

HS%

12

K/D

1.21

Multi 2Util 185AWP 15Pistol 1

-SerquaN-

L44

15/15/3 · 1645 dmg

ADR

72

HS%

27

K/D

1.00

Entry 2/0Multi 1Util 71
HS % -39%ADR -16%

Antoniotalpa

L34

13/18/7 · 1475 dmg

ADR

64

HS%

46

K/D

0.72

Util 105Pistol 1

klyov's team

4 · 6

JSONick9

L23

29/16/7 · 2884 dmg

ADR

125

HS%

38

K/D

1.81

Multi 4Util 35Pistol 4

klyov

L51

17/17/5 · 1999 dmg

ADR

87

HS%

47

K/D

1.00

Entry 3/0Multi 1Util 125AWP 7Pistol 2

dessawww

L42

16/18/6 · 1671 dmg

ADR

73

HS%

56

K/D

0.89

Entry 3/0Util 20AWP 3Pistol 3
K/D -8%HS % +37%

PABOTAETOM0H

L22

13/17/7 · 1506 dmg

ADR

66

HS%

38

K/D

0.76

Entry 2/0Util 239Pistol 1
ADR -13%K/D -12%

kind4r35

L22

8/16/3 · 880 dmg

ADR

38

HS%

62

K/D

0.50

Entry 1/0Util 162Pistol 3

Half-by-half

First half

8 · 4

Second half

5 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.