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SiZa_1337's team

2

38 kills · 5 players

de_inferno · 25 min

15 rounds · 2026-05-14

Europe 5v5 Queue

Winner · tryllefar's team

13

69 kills · 5 players

Top fragger

SiZa_1337

15 kills

Top impact

dejavu69

112 ADR

Util damage

Supermogens

370 HP

Weak spots this match

vs lifetime baseline
  • hellbabz

    HS % 20% (avg 30%)

    -33%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

SiZa_1337's team

0 · 2

SiZa_1337

L8

15/14/2 · 1361 dmg

ADR

91

HS%

53

K/D

1.07

Entry 1/0Multi 1Util 120AWP 2Pistol 6
HS % +23%

dullefar_2

1

7/13/0 · 961 dmg

ADR

64

HS%

57

K/D

0.54

Multi 1Util 48Pistol 3

TRILLEMIS123

1

6/14/4 · 992 dmg

ADR

66

HS%

17

K/D

0.43

Entry 1/0Multi 1Util 52

babbEn1337

L6

6/14/7 · 808 dmg

ADR

54

HS%

33

K/D

0.43

Multi 1Util 1Pistol 1

Tang0rino

4/14/2 · 565 dmg

ADR

38

HS%

75

K/D

0.29

Entry 1/0Util 51Pistol 3

tryllefar's team

12 · 1

tryllefar

L52

15/8/2 · 1266 dmg

ADR

84

HS%

47

K/D

1.88

Entry 3/0Multi 1Util 15Pistol 4
K/D +76%HS % +18%

hellbabz

3

15/5/5 · 1544 dmg

ADR

103

HS%

20

K/D

3.00

Entry 2/0Multi 1Util 223AWP 8Pistol 4
HS % -33%K/D +154%ADR +17%

Danabob

L83

14/9/7 · 1398 dmg

ADR

93

HS%

43

K/D

1.56

Entry 2/0Multi 1Util 246

dejavu69

L73

13/8/10 · 1674 dmg

ADR

112

HS%

38

K/D

1.62

Entry 4/0Multi 1Util 199Pistol 3

Supermogens

L82

12/8/4 · 1231 dmg

ADR

82

HS%

42

K/D

1.50

Entry 1/0Multi 1Util 370

Half-by-half

First half

0 · 12

Second half

2 · 1

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.