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Winner · Heavystaff's team

13

75 kills · 5 players

de_mirage · 36 min

19 rounds · 2026-05-17

Europe 5v5 Queue

LUNTIK_CS's team

6

63 kills · 5 players

Top fragger

Heavystaff

22 kills

Top impact

Heavystaff

109 ADR

Util damage

qarademirchi

373 HP

Weak spots this match

vs lifetime baseline
  • Alpino58

    K/D 0.77 (avg 1.15)

    -33%
  • Alpino58

    HS % 30% (avg 43%)

    -30%
  • Alpino58

    ADR 71 (avg 89)

    -20%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Heavystaff's team

9 · 4

Heavystaff

L54

22/10/5 · 2063 dmg

ADR

109

HS%

50

K/D

2.20

Entry 2/0Multi 1Util 239Pistol 3

qarademirchi

L63

16/13/7 · 1804 dmg

ADR

95

HS%

44

K/D

1.23

Multi 2Util 373Pistol 2

lolocuks12

L33

14/15/3 · 1699 dmg

ADR

89

HS%

64

K/D

0.93

Entry 3/0Util 46Pistol 2

Skywal7eR

L42

13/14/10 · 1480 dmg

ADR

78

HS%

31

K/D

0.93

Entry 3/0Multi 1Util 100Pistol 2

Alpino58

L61

10/13/2 · 1343 dmg

ADR

71

HS%

30

K/D

0.77

Entry 1/0Util 2AWP 4
K/D -33%HS % -30%

LUNTIK_CS's team

3 · 3

Ramos0404

L61

18/17/2 · 1616 dmg

ADR

85

HS%

39

K/D

1.06

Entry 2/0Multi 3Util 91Pistol 2

-Xoticc-

L41

15/16/6 · 1620 dmg

ADR

85

HS%

33

K/D

0.94

Entry 4/0Util 43Pistol 5

Reinedde

L52

11/16/6 · 1699 dmg

ADR

89

HS%

64

K/D

0.69

Entry 1/0Multi 1Util 126Pistol 3

badplayer02

L61

10/16/2 · 931 dmg

ADR

49

HS%

50

K/D

0.62

Entry 1/0AWP 2Pistol 2

LUNTIK_CS

L41

9/13/9 · 1310 dmg

ADR

69

HS%

44

K/D

0.69

Entry 2/0Util 136AWP 3Pistol 2

Half-by-half

First half

9 · 3

Second half

4 · 3

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.