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trshbags's team

0

67 kills · 5 players

de_mirage · 37 min

1 rounds · 2024-05-02

COMPETITIVE 5v5

Winner · b0zz-'s team

1

90 kills · 5 players

Top fragger

jhon_anglis

25 kills

Top impact

E45T

0 ADR

Util damage

E45T

0 HP

Weak spots this match

vs lifetime baseline
  • E45T

    ADR 0 (avg 79)

    -100%
  • Hodaaay20

    ADR 0 (avg 74)

    -100%
  • Nibls

    ADR 0 (avg 78)

    -100%
  • Yung0oze

    ADR 0 (avg 91)

    -100%
  • b0zz-

    ADR 0 (avg 85)

    -100%
  • drinnaa

    ADR 0 (avg 87)

    -100%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

trshbags's team

5 · 4

E45T

L62

18/20/4 · 0 dmg

ADR

0

HS%

83

K/D

0.90

Multi 2
ADR -100%K/D -24%HS % +69%

Hodaaay20

L52

15/19/4 · 0 dmg

ADR

0

HS%

33

K/D

0.79

Multi 1
ADR -100%HS % -20%

Nibls

L72

14/17/2 · 0 dmg

ADR

0

HS%

43

K/D

0.82

Multi 1
ADR -100%K/D -28%HS % +19%

trshbags

L63

13/14/8 · 0 dmg

ADR

0

HS%

31

K/D

0.93

Multi 3
K/D -28%HS % -14%

Yung0oze

L6

7/20/5 · 0 dmg

ADR

0

HS%

43

K/D

0.35

ADR -100%K/D -66%

b0zz-'s team

7 · 6

jhon_anglis

L64

25/12/3 · 0 dmg

ADR

0

HS%

28

K/D

2.08

Multi 3
HS % -40%K/D +76%

b0zz-

L73

22/15/8 · 0 dmg

ADR

0

HS%

64

K/D

1.47

Multi 1
ADR -100%HS % +31%

drinnaa

L83

17/14/6 · 0 dmg

ADR

0

HS%

47

K/D

1.21

Multi 1
ADR -100%HS % +18%K/D +14%

mBe00

L61

16/12/8 · 0 dmg

ADR

0

HS%

19

K/D

1.33

Multi 1
ADR -100%HS % -62%K/D +11%

HaancocK

L32

10/14/7 · 0 dmg

ADR

0

HS%

30

K/D

0.71

ADR -100%HS % -41%

Half-by-half

First half

5 · 7

Second half

4 · 6

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.