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Winner · Danight222's team

19

134 kills · 5 players

de_mirage · 58 min

35 rounds · 2026-06-03

North America 5V5 Queue

GUCCI_cArL's team

16

119 kills · 5 players

Top fragger

n4cho

38 kills

Top impact

n4cho

98 ADR

Util damage

SHarPKer27

204 HP

Weak spots this match

vs lifetime baseline
  • Danight222

    K/D 0.88 (avg 1.05)

    -16%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

Danight222's team

6 · 6 · OT 7

n4cho

L109

38/20/1 · 3411 dmg

ADR

98

HS%

42

K/D

1.90

Entry 3/0Multi 3Util 29AWP 16Pistol 4

bl_ueeexx

L104

33/22/7 · 3243 dmg

ADR

93

HS%

45

K/D

1.50

Entry 6/0Multi 2Util 24AWP 2Pistol 3

lev1athan07

L72

24/23/8 · 2495 dmg

ADR

71

HS%

33

K/D

1.04

Entry 3/0Multi 2Util 45Pistol 2

Danight222

L104

23/26/9 · 2889 dmg

ADR

83

HS%

57

K/D

0.88

Entry 3/0Util 140AWP 1Pistol 3
K/D -16%HS % +39%ADR +10%

SHarPKer27

L8

16/28/10 · 2154 dmg

ADR

62

HS%

50

K/D

0.57

Entry 1/0Util 204Pistol 1

GUCCI_cArL's team

6 · 6 · OT 4

w1zardmanx

L103

30/27/2 · 3022 dmg

ADR

86

HS%

60

K/D

1.11

Entry 5/0Multi 3Util 115AWP 8Pistol 4

GUCCI_cArL

L94

24/27/5 · 2638 dmg

ADR

75

HS%

25

K/D

0.89

Entry 6/0Multi 1Util 107AWP 9Pistol 2

knave

L104

23/26/7 · 2726 dmg

ADR

78

HS%

57

K/D

0.88

Entry 2/0Multi 3Util 156AWP 5Pistol 2

zrox

L84

22/26/8 · 2236 dmg

ADR

64

HS%

45

K/D

0.85

Entry 2/0Util 202Pistol 2

segfaults

L71

20/28/11 · 2705 dmg

ADR

77

HS%

30

K/D

0.71

Entry 4/0Multi 1Util 179Pistol 1

Half-by-half

First half

6 · 6

Second half

6 · 6

Overtime

7 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.