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Winner · brunoM's team

13

75 kills · 5 players

de_cache · 33 min

20 rounds · 2026-05-08

South America 5V5 Queue

ZOntaNTCC's team

7

67 kills · 5 players

Top fragger

NOSEGANAR

19 kills

Top impact

OtsukaxD

102 ADR

Util damage

ZOntaNTCC

120 HP

Weak spots this match

vs lifetime baseline
  • VBauer-

    K/D 0.87 (avg 1.19)

    -27%
  • ZOntaNTCC

    K/D 0.88 (avg 1.18)

    -25%
  • ZOntaNTCC

    HS % 36% (avg 46%)

    -22%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

brunoM's team

7 · 6

NOSEGANAR

L9

19/14/4 · 1928 dmg

ADR

96

HS%

68

K/D

1.36

Entry 2/0Util 107Pistol 4

reeh

L94

18/12/8 · 1799 dmg

ADR

90

HS%

50

K/D

1.50

Entry 4/0Multi 2Util 24AWP 1Pistol 4

brunoM

L104

13/14/2 · 1578 dmg

ADR

79

HS%

15

K/D

0.93

Multi 2Util 66

VBauer-

L92

13/15/5 · 1402 dmg

ADR

70

HS%

62

K/D

0.87

Entry 2/0Multi 2Util 27Pistol 4
K/D -27%ADR -8%HS % +35%

nwzinfps1

L93

12/12/5 · 1366 dmg

ADR

68

HS%

58

K/D

1.00

Entry 1/0Util 35Pistol 4

ZOntaNTCC's team

5 · 2

OtsukaxD

L102

17/16/7 · 2042 dmg

ADR

102

HS%

88

K/D

1.06

Entry 2/0Multi 3Util 34AWP 1Pistol 6

ZOntaNTCC

L93

14/16/5 · 1694 dmg

ADR

85

HS%

36

K/D

0.88

Entry 4/0Util 120Pistol 1
K/D -25%HS % -22%

Gatito

L9

12/15/7 · 1643 dmg

ADR

82

HS%

50

K/D

0.80

Entry 2/0Multi 1Util 116Pistol 3

iMarcola

L91

12/12/1 · 1160 dmg

ADR

58

HS%

25

K/D

1.00

Entry 1/0AWP 9Pistol 1

wizardc_

L91

12/16/1 · 1127 dmg

ADR

56

HS%

67

K/D

0.75

Entry 2/0Multi 1Pistol 4

Half-by-half

First half

7 · 5

Second half

6 · 2

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.