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mikle305's team

4

45 kills · 5 players

de_nuke · 28 min

17 rounds · 2026-06-06

Europe 5v5 Queue

Winner · _fussIa_'s team

13

72 kills · 5 players

Top fragger

KYHUMEH666

19 kills

Top impact

_fussIa_

105 ADR

Util damage

43m77uOH

125 HP

Weak spots this match

vs lifetime baseline
  • S8-_-

    ADR 56 (avg 78)

    -28%
  • egopivo

    K/D 0.80 (avg 1.07)

    -25%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

mikle305's team

4 · 0

destructive7

L10

12/13/5 · 1192 dmg

ADR

70

HS%

33

K/D

0.92

Entry 3/0Multi 1Util 31Pistol 3

egopivo

L102

12/15/2 · 1302 dmg

ADR

77

HS%

58

K/D

0.80

Entry 2/0Util 16Pistol 5
K/D -25%HS % +35%

biliRubin

L101

8/16/4 · 1269 dmg

ADR

75

HS%

62

K/D

0.50

Entry 5/0Util 16Pistol 1

mikle305

L10

8/14/5 · 884 dmg

ADR

52

HS%

62

K/D

0.57

Util 93AWP 1Pistol 4

tsarkvassash

L101

5/14/3 · 691 dmg

ADR

41

HS%

80

K/D

0.36

Multi 1

_fussIa_'s team

8 · 5

KYHUMEH666

L103

19/8/1 · 1638 dmg

ADR

96

HS%

53

K/D

2.38

Entry 3/0Multi 2Util 35Pistol 7

_fussIa_

L103

17/9/5 · 1778 dmg

ADR

105

HS%

35

K/D

1.89

Entry 1/0Multi 1Util 124

43m77uOH

L103

16/9/6 · 1726 dmg

ADR

102

HS%

69

K/D

1.78

Multi 2Util 125Pistol 4
HS % +82%K/D +56%

DEBCTBEHUK

L103

12/12/8 · 1503 dmg

ADR

88

HS%

58

K/D

1.00

Entry 2/0Multi 1Util 93AWP 3Pistol 1

S8-_-

L101

8/7/4 · 953 dmg

ADR

56

HS%

38

K/D

1.14

Entry 1/0Util 77AWP 2
ADR -28%

Half-by-half

First half

4 · 8

Second half

0 · 5

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.