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gr0F's team

7

64 kills · 5 players

de_ancient · 32 min

20 rounds · 2026-05-31

Europe 5v5 Queue

Winner · VulL's team

13

79 kills · 5 players

Top fragger

synergii

20 kills

Top impact

AMT2h

102 ADR

Util damage

AMT2h

194 HP

Weak spots this match

vs lifetime baseline
  • p3rc

    K/D 0.53 (avg 1.17)

    -55%
  • p3rc

    ADR 57 (avg 83)

    -31%

Death map

We can parse this match's demo and plot every death on a 2D radar — full kill timeline, side filter, player highlight. Parsing takes 30-60s the first time (the file is 100-300 MB); subsequent visits are instant from cache.

Demo source: FACEIT's public CDN. We don't store the raw demo — only the parsed event list (deaths, rounds, players) gets persisted, around 50-500 KB per match.

gr0F's team

3 · 4

AMT2h

L103

18/15/5 · 2045 dmg

ADR

102

HS%

61

K/D

1.20

Entry 5/0Multi 1Util 194AWP 1Pistol 3

gr0F

L102

13/16/3 · 1307 dmg

ADR

65

HS%

38

K/D

0.81

Entry 2/0Util 91AWP 2Pistol 5

fGabbo

L10

13/17/7 · 1741 dmg

ADR

87

HS%

85

K/D

0.76

Entry 4/0Util 24Pistol 3

Snooper-

L102

12/16/0 · 1105 dmg

ADR

55

HS%

42

K/D

0.75

Entry 2/0Util 104Pistol 5

p3rc

L10

8/15/6 · 1131 dmg

ADR

57

HS%

62

K/D

0.53

Util 41Pistol 2
K/D -55%ADR -31%HS % +32%

VulL's team

9 · 4

synergii

L105

20/14/6 · 1856 dmg

ADR

93

HS%

75

K/D

1.43

Entry 2/0Multi 1Util 113Pistol 1

VulL

L103

16/16/8 · 1746 dmg

ADR

87

HS%

19

K/D

1.00

Entry 1/0Multi 1Util 152Pistol 2

Frozyn

L102

15/13/7 · 1595 dmg

ADR

80

HS%

60

K/D

1.15

Multi 2Util 89Pistol 5

moz

L101

14/13/4 · 1528 dmg

ADR

76

HS%

57

K/D

1.08

Entry 3/0Util 171AWP 1Pistol 1

siptachio

L102

14/10/6 · 1522 dmg

ADR

76

HS%

36

K/D

1.40

Entry 1/0Multi 1Util 113AWP 7Pistol 1

Half-by-half

First half

3 · 9

Second half

4 · 4

Numbers come from FACEIT's match-stats API directly — the scoreboard is the source of truth. Weak-spot deltas compare this match's metric against each player's lifetime FACEIT average; we flag anything ≥8% off. For death-location heatmaps + crosshair-placement analysis (which require demo parsing) use the "Death heatmap on Scope.gg" link in the header.